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Filter: All | Ammo | Critical | Damage | Loot | Shield | Speed | Vehicle
Powers | BLUR | CLOAK | DECOY | EGO | OVERCHARGE


Name Description Levels
Aggressive Defense

Type: Shield

On a melee kill, recharge part of your shield.
  1. 5% shield recharge
  2. 10% shield recharge
  3. 15% shield recharge
Ambush

Type: Critical

You deal more critical damage to enemies that are not engaged in combat.
  1. +3% Crit Mult
  2. +6% Crit Mult
  3. +9% Crit Mult
Ammo Thief

Type: Ammo

On a melee kill, regenerate some of the ammo reserve for your current weapon
  1. +5% ammo
  2. +10% ammo
  3. +15% ammo
Assassin's Cache

Type: Ammo

On a critical kill, regenerate some of the ammo reserve for your current weapon
  1. +1% ammo regen
  2. +2% ammo regen
  3. +3% ammo regen
Blast Shield

Type: Shield

Reduce the range at which explosives hit you
  1. -15% range
  2. -30% range
  3. -45% range
Bloodlust

Type: EGO

Dealing any damage recharges your EGO power. Cooldown: 5 seconds
  1. 1% EGO Power recharge
  2. 2% EGO Power recharge
  3. 3% EGO Power recharge
Bloodsucker

Type:

Increases health and shield damage stolen from your syphon attacks
  1. +2% health and shield damage stolen from your syphon attacks
  2. +4% health and shield damage stolen from your syphon attacks
  3. +6% health and shield damage stolen from your syphon attacks
Blur

Type: Ability

EGO Power that boosts your movement speed by 50%. While active, your melee attacks deal full damage against shields.
  1. 8 second duration
  2. 10 second duration
  3. 12 second duration
Cellular Armor

Type: Shield

You take less damage.
  1. Take 2% less damage
  2. Take 4% less damage
  3. Take 6% less damage
Cloak

Type: Ability

EGO Power that makes you invisible to enemies for 15 seconds. Cloaking activates immediate shield regeneration.
  1. 60 second recharge
  2. 55 second recharge
  3. 50 second recharge
Combat Medic

Type: Shield

You take less damage while reviving other players.
  1. Take 15% less damage
  2. Take 30% less damage
  3. Take 45% less damage
Conflagration

Type:

Increases damage to health from your incendiary attacks
  1. +5% damage to health from your incendiary attacks
  2. +10% damage to health from your incendiary attacks
  3. +15% damage to health from your incendiary attacks
Corrosion

Type: Damage

Increases damage to armor from your bio attacks
  1. +10% damage to armor from your bio attacks
  2. +20% damage to armor from your bio attacks
  3. +30% damage to armor from your bio attacks
Crash Test Dummy

Type: Shield

You take less damage from vehicles
  1. Take 20% less damage
  2. Take 40% less damage
  3. Take 60% less damage
Deadly Apparition

Type:

Increases damage from your syphon attacks
  1. +2% damage from your syphon attacks
  2. +4% damage from your syphon attacks
  3. +6% damage from your syphon attacks
Deadly Cascade

Type: Damage

You deal bonus damage for every additional enemy caught in an explosion
  1. +10% DMG
  2. +20% DMG
  3. +30% DMG
Decoy

Type: Ability

EGO Power that sends out a mirror image of you. Press the Power button again to swap places with the decoy.
  1. base decoy health
  2. +15% decoy health
  3. +30% decoy health
Detachment

Type: Shield

On a kill, you gain ablative armor for 3 seconds
  1. 1 plate of ablative armor
  2. 2 plates of ablative armor
  3. 3 plates of ablative armor
Displacement Field

Type: Speed

You move faster for 3 seconds after your shield fully recharges
  1. +15% Speed
  2. +30% Speed
  3. +45% Speed
Efficient Projection

Type: DECOY

Increase DECOY duration
  1. +3 seconds
  2. +6 seconds
  3. +9 seconds
Electrical Fire

Type:

Increases damage to health from your electric attacks
  1. +5% damage to health from your electric attacks
  2. +10% damage to health from your electric attacks
  3. +15% damage to health from your electric attacks
Emergency Ammo

Type: Ammo

When your shield breaks, you instantly reload part of your weapons clip. Cooldown: 5 seconds
  1. 5% of clip reloaded
  2. 10% of clip reloaded
  3. 15% of clip reloaded
Endurance Runner

Type: BLUR

Increase BLUR duration
  1. +2 seconds
  2. +4 seconds
  3. +6 seconds
Energy Leech

Type: EGO

Killing an enemy recharges your EGO power
  1. 1% EGO Power recharge
  2. 2% EGO Power recharge
  3. 3% EGO Power recharge
Energy Surplus

Type: Damage

After your shield fully recharges, you deal more damage with your next shot (expires after 10 sec)
  1. +2% DMG
  2. +4% DMG
  3. +6% DMG
Escape Artist

Type: Speed

When your shield breaks, you move faster for 5 seconds.
  1. +15% Speed
  2. +30% Speed
  3. +45% Speed
Execution

Type: Shield

Killing an enemy with a critical hit restores a portion of your shield.
  1. 5% shield recharge
  2. 10% shield recharge
  3. 15% shield recharge
Explosive Onslaught

Type: EGO

On an explosive kill, extend the duration of the active EGO power.
  1. +3% duration
  2. +6% duration
  3. +9% duration
Failsafe

Type: Shield

You take less damage if hit while your shield is recharging.
  1. Take 5% less damage
  2. Take 10% less damage
  3. Take 15% less damage
Feedback

Type: Shield

After your shield fully recharges, for 3 seconds you reflect back a portion of incoming damage. Cooldown: 15 seconds
  1. 5% of damage reflected
  2. 10% of damage reflected
  3. 15% of damage reflected
Flash Point

Type:

Increases damage to shields from your incendiary attacks
  1. +5% damage to shields from your incendiary attacks
  2. +10% damage to shields from your incendiary attacks
  3. +15% damage to shields from your incendiary attacks
Follow-through

Type: Damage

On a critical kill, increase the damage of your next melee attack. Expires after 10 seconds.
  1. +25% Melee DMG
  2. +50% Melee DMG
  3. +75% Melee DMG
Fortified Stance

Type: Shield

You take less damage while standing still.
  1. Take 3% less damage
  2. Take 6% less damage
  3. Take 9% less damage
Fortitude

Type: Shield

Increase your health.
  1. +5% Base Health
  2. +10% Base Health
  3. +15% Base Health
Gamma Rays

Type:

Increases armor penetration from your radiation attacks
  1. +7% armor penetration from your radiation attacks
  2. +15% armor penetration from your radiation attacks
  3. +25% armor penetration from your radiation attacks
Grounded

Type:

Reduces incoming damage from electric attacks
  1. Reduces incoming damage from electric attacks by 5%
  2. Reduces incoming damage from electric attacks by 10%
  3. Reduces incoming damage from electric attacks by 15%
Guardian Angel

Type: Ammo

On a Rescue Kill regenerate some of the ammo reserve for your current weapon.
  1. +15% ammo
  2. +30% ammo
  3. +45% ammo
Gunslinger

Type: Critical

You deal more critical damage when firing from the hip.
  1. +4% Crit Mult
  2. +8% Crit Mult
  3. +12% Crit Mult
Heat Shield

Type:

Reduces incoming damage from incendiary attacks
  1. Reduces incoming damage from incendiary attacks by 5%
  2. Reduces incoming damage from incendiary attacks by 10%
  3. Reduces incoming damage from incendiary attacks by 15%
Height Advantage

Type: Damage

You deal more damage when at least two meters higher than an enemy.
  1. +3% DMG
  2. +6% DMG
  3. +9% DMG
Hell on Wheels

Type: Vehicle

Any vehicle you ride in is more durable and deals more collision damage.
  1. +5% durability and +10% collision damage
  2. +10% durability and +20% collision damage
  3. +15% durability and +30% collision damage
Hunker Down

Type: Shield

You take less damage while crouched
  1. Take 3% less damage
  2. Take 6% less damage
  3. Take 9% less damage
Hunter's Stance

Type: Critical

You deal more critical damage while crouched.
  1. +3% Crit Mult
  2. +6% Crit Mult
  3. +9% Crit Mult
Hyperactive

Type: Speed

On a melee kill, you move faster for 5 seconds.
  1. +15% Speed
  2. +30% Speed
  3. +45% Speed
Immunized

Type:

Reduces incoming damage from bio attacks
  1. Reduces incoming damage from bio attacks by 5%
  2. Reduces incoming damage from bio attacks by 10%
  3. Reduces incoming damage from bio attacks by 15%
Implosion

Type: Loot

On a melee kill, there is a higher chance for the enemy to drop gear.
  1. +1% drop chance
  2. +2% drop chance
  3. +3% drop chance
In the Trenches

Type: Shield

You take less damage when at least 2 meters lower than the enemy.
  1. Take 3% less damage
  2. Take 6% less damage
  3. Take 9% less damage
Infiltrator

Type: CLOAK

Increase CLOAK duration.
  1. +2 seconds
  2. +4 seconds
  3. +6 seconds
Insult to Injury

Type: Damage

Nano effects have a higher chance to trigger on a critical hit.
  1. +2% nano-effect chance
  2. +4% nano-effect chance
  3. +6% nano-effect chance
Intimidation

Type: Damage

You deal more damage to enemies that are flinching, knocked back, or knocked down from other attacks
  1. +25% DMG
  2. +50% DMG
  3. +75% DMG
Juggernaut

Type: Shield

On a melee kill, you gain ablative armor for 5 seconds.
  1. 2 plates of ablative armor
  2. 3 plates of ablative armor
  3. 4 plates of ablative armor
Just Reward

Type: Loot

On a critical kill, there is a higher chance for the enemy to drop gear.
  1. +1% drop chance
  2. +2% drop chance
  3. +3% drop chance
Kill or Be Killed

Type: Critical

You deal more critical damage when your shields are empty.
  1. +15% Crit Mult
  2. +30% Crit Mult
  3. +45% Crit Mult
Killing Machine

Type: OVERCHARGE

Increase OVERCHARGE duration.
  1. +2 seconds
  2. +4 seconds
  3. +6 seconds
Killing Spree

Type: EGO

On a kill, extend the duration of the active EGO power.
  1. +2% duration
  2. +4% duration
  3. +6% duration
Kinetic Transfer

Type: EGO

Getting hit by an explosion recharges your EGO power.
  1. 10% EGO Power recharge
  2. 20% EGO Power recharge
  3. 30% EGO Power recharge
Lead Lined

Type:

Reduces incoming damage from radiation attacks
  1. Reduces incoming damage from radiation attacks by 5%
  2. Reduces incoming damage from radiation attacks by 10%
  3. Reduces incoming damage from radiation attacks by 15%
Lifesaver

Type: EGO

Reviving another player recharges your EGO power.
  1. 15% EGO Power recharge
  2. 30% EGO Power recharge
  3. 45% EGO Power recharge
Live Wire

Type:

Increases damage to shields from your electric attacks
  1. +5% damage to shields from your electric attacks
  2. +10% damage to shields from your electric attacks
  3. +15% damage to shields from your electric attacks
Longshot

Type: Damage

Nano Effects have a higher chance to trigger when you are at least 40 meters from the target.
  1. +3% nano-effect chance
  2. +6% nano-effect chance
  3. +9% nano-effect chance
Loyalty

Type: Damage

Reviving another player increases the damage of your next shot. Expires after 10 seconds.
  1. +33% DMG
  2. +67% DMG
  3. +100% DMG
Mad Bomber

Type: Ammo

On an explosive kill, instantly reload part of your weapons clip.
  1. 5% of clip reloaded
  2. 10% of clip reloaded
  3. 15% of clip reloaded
Materialize

Type: DECOY

Reduce the recharge time of DECOY.
  1. -3 seconds
  2. -6 seconds
  3. -9 seconds
Nerves of Steel

Type: Critical

You deal more critical damage to enemies that are moving towards you.
  1. +5% Crit Mult
  2. +10% Crit Mult
  3. +15% Crit Mult
Nothing to Lose

Type: Damage

You deal more damage when your shields are down.
  1. +10% Melee DMG
  2. +20% Melee DMG
  3. +30% Melee DMG
One for All

Type: Revive

When you revive a group member, other group members are also revived.
  1. 25 meter range
  2. 50 meter range
  3. 75 meter range
Overcharge

Type: Ability

EGO Power that increases weapon damage for 10 seconds. When activated, it instantly reloads your current weapon.
  1. +10% DMG
  2. +15% DMG
  3. +20% DMG
Overload

Type: OVERCHARGE

While OVERCHARGE is active, you reload faster.
  1. +10% Reload
  2. +20% Reload
  3. +30% Reload
Phoenix Boost

Type: Revive/Shield

Reviving yourself recharges your groups shields.
  1. 33% shield recharge
  2. 67% shield recharge
  3. 100% shield recharge
Pinata

Type: Loot

On an explosive kill, there is a higher chance for the enemy to drop gear.
  1. +1% drop chance
  2. +2% drop chance
  3. +3% drop chance
Predator

Type: Damage

Nano effects have a higher chance to trigger against enemies that are not in combat.
  1. +5% nano-effect chance
  2. +10% nano-effect chance
  3. +15% nano-effect chance
Preparedness

Type: Ammo

Your stowed weapon automatically reloads over time.
  1. 3% of clip reloaded every second
  2. 6% of clip reloaded every second
  3. 9% of clip reloaded every second
Pumped Up

Type: EGO

Fully reloading a weapon recharges your EGO power. Cooldown: 7 seconds.
  1. 5% EGO Power recharge
  2. 10% EGO Power recharge
  3. 15% EGO Power recharge
Quick Charge

Type: OVERCHARGE

Reduces the time of Overcharge
  1. -3 seconds
  2. -6 seconds
  3. -9 seconds
Quickening

Type: EGO

On a melee kill, recharge your EGO Power
  1. +4% EGO Power recharge
  2. +8% EGO Power recharge
  3. +12% EGO Power recharge
Radiation Burns

Type:

Increases damage from your radiation attacks
  1. +5% damage from your radiation attacks
  2. +10% damage from your radiation attacks
  3. +15% damage from your radiation attacks
Rear Guard

Type: Shield

You take less damage from behind.
  1. Take 5% less damage
  2. Take 10% less damage
  3. Take 15% less damage
Regeneration

Type: Shield

Constant bonus health regeneration.
  1. +1% HP regeneration
  2. +2% HP regeneration
  3. +3% HP regeneration
Risk Taker

Type: EGO

When your shield breaks, extend the duration of the active EGO power. Cooldown 5 seconds.
  1. +5% duration
  2. +10% duration
  3. +15% duration
Samaritan

Type: Revive/Shield

After reviving another player, you take less damage for 5 seconds.
  1. Take 15% less damage
  2. Take 30% less damage
  3. Take 45% less damage
Scavenger

Type: Ammo/Loot

Loot more ammo.
  1. +10% more ammo
  2. +20% more ammo
  3. +30% more ammo
Second Wind

Type: BLUR

Reduce the recharge time of BLUR.
  1. -4 seconds
  2. -8 seconds
  3. -12 seconds
Self-Medicated

Type: Revive

Increase the recharge rate of your self-revive.
  1. +15% recharge rate
  2. +30% recharge rate
  3. +45% recharge rate
Sensor Sweep

Type: DECOY

When you activate DECOY, all nearby cloaked enemies are revealed.
  1. 10 meter range
  2. 20 meter range
  3. 30 meter range
Shadow's Core

Type: CLOAK

Reduce the charge time of CLOAK.
  1. -3 seconds
  2. -6 seconds
  3. -9 seconds
Shadowed Strike

Type: CLOAK

You deal more damage while CLOAKed.
  1. +10% DMG
  2. +20% DMG
  3. +30% DMG
Shock Trooper

Type: Ammo

On an explosive kill, you have a chance to instantly reload your weapon.
  1. 10% chance
  2. 20% chance
  3. 30% chance
Single Minded

Type: Ammo

You reload faster while standing still.
  1. +10% Reload
  2. +20% Reload
  3. +30% Reload
Sonic Strike

Type: BLUR

While BLUR is active, you deal more melee damage.
  1. +20% Melee DMG
  2. +40% Melee DMG
  3. +60% Melee DMG
Strong Soul

Type:

Reduces incoming damage from syphon attacks
  1. Reduces incoming damage from syphon attacks by 5%
  2. Reduces incoming damage from syphon attacks by 10%
  3. Reduces incoming damage from syphon attacks by 15%
Sucker Punch

Type: Damage

You deal more damage from behind enemies.
  1. +5% DMG
  2. +10% DMG
  3. +15% DMG
Survival Instinct

Type: Ammo

You reload faster when your shields are empty.
  1. +15% Reload
  2. +30% Reload
  3. +45% Reload
Thick Skinned

Type: Shield

You gain 4 plates of ablative armor when your shield breaks. Cooldown: 15 seconds.
  1. 1 second duration
  2. 2 second duration
  3. 3 second duration
Time Out

Type: EGO

Fully reloading a weapon extends the duration of the active EGO power. Cooldown: 7 seconds.
  1. +3% duration
  2. +6% duration
  3. +9% duration
Tunnel Vision

Type: Damage

Weapon recoil is reduced when your health is low.
  1. -25% recoil
  2. -50% recoil
  3. -75% recoil
Turn the Tide

Type: Revive

Reviving another player recharges your self-revive.
  1. 15% recharge
  2. 30% recharge
  3. 45% recharge
Unfinished Business

Type: Damage

Reviving yourself increases the damage of your next shot. Expires after 10 seconds.
  1. +33% DMG
  2. +67% DMG
  3. +100% DMG
Virulent

Type:

Increases armor penetration from your bio attacks.
  1. +5% armor penetration from your bio attacks
  2. +10% armor penetration from your bio attacks
  3. +15% armor penetration from your bio attacks
Wrecking Ball

Type: Vehicle

You deal more damage to vehicles.
  1. +15% DMG
  2. +30% DMG
  3. +45% DMG