PvE AOE Nano Farmer Loadouts

400k incursion score possible.

by 10 years ago | Views: 6759 | Votes: 3 | Login to vote on the build.

Weapons

Primary

FRC Northstar Flare

Fires a projectile that will catch nearby enemies on fire

Secondary

FRC Sludge RL

Fires a single rocket that detonates on impact spreading movement hindering biological goo on effected targets

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Shield

Capacity: Poor

Recharge Rate: Average 40%

Recharge Delay: Good 2.25 - 2.85

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Regenerator

+{0} HP regeneration

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Consumables

Shrill Grenade

Dirty bomb releases shrapnel and resilient Shrill larvae. The blast deals moderate damage and the Shrill create openings in the armor of anyone who enters the area.

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Ammo Spike

Spike that replenishes the ammo pool of all allies within its radius.

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Armor Repair Stim

Stim that repairs armor plates

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Power

Decoy

EGO Power that sends out a mirror image of you. Press the Power button again to swap places with the decoy.

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Perks

Blast Shield

Reduce the range at which explosives hit you

Deadly Cascade

You deal bonus damage for every additional enemy caught in an explosion

Height Advantage

You deal more damage when at least two meters higher than an enemy.

Intimidation

You deal more damage to enemies that are flinching, knocked back, or knocked down from other attacks

Pinata

On an explosive kill, there is a higher chance for the enemy to drop gear.

Preparedness

On full reload, reload a portion of your stowed weapon's clip. Cooldown: 5 seconds.

Sucker Punch

You deal more damage from behind enemies.

Corrosion

Increases damage to armor from your bio attacks

Virulent

Increases armor penetration from your bio attacks.

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Comments

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Untamed1 posted:

 Conclusion , how is this build useful than ?? it is so restricted and situational.

Pretty sure the 200K score cap only applies to conflict sites as that is what the patch notes said. Also you can score 160K-170K on sieges if you know how to stack up the opportunist score bonus.

The point is that is a loadout that most people would have never thought of and I added it to defiancedata as information for people that want to try it out. It isn't like the database is restricted to only the general purpose "best" loadouts. When people get tired of the "cookie cutter" maybe they will want to try something different that is fun and still effective.

Also this isn't leeching, everyone benefits from having fire, bio, and radiation tick on enemies. Everyone does more damage and gets more points.

True, well said. 

Also i read a post from Defiance forum that players are having hard time getting higher score. maybe this may even help them, since they don't have to actually "kill" anything to boost their scores.

 

I was only referring to score cap rewards, not the score cap itself. 

 Etaew posted:

- There is a hardcap of 200k score for rewards.

 http://forums.defiance.com/showthread.php?172415-Score-and-Rewards-Data-Collection

but i would have to disagree on fire benefiting other players :P

 

10 years ago

WeLoveDefiance posted:So as said, this will only work well if it's a large group of players (so mobs die slower you can leech of "tick"damage) and ONLY on Kenn Farm (top of building where you can shoot all 3 cap points) .

with that in mind, than there is no use for this build than to troll other players that your score is very high.  Max score reward cap is 200k , and on a full incursion + seige an explosive built already tops 200k+ , but explosive built will still score high on other seiges other than Kenn Farm, also it can score high (over 150k) on just the seige alone, and works well even in solo or small groups.

Conclusion , how is this build useful than ?? it is so restricted and situational.

Pretty sure the 200K score cap only applies to conflict sites as that is what the patch notes said. Also you can score 160K-170K on sieges if you know how to stack up the opportunist score bonus.

The point is that is a loadout that most people would have never thought of and I added it to defiancedata as information for people that want to try it out. It isn't like the database is restricted to only the general purpose "best" loadouts. When people get tired of the "cookie cutter" maybe they will want to try something different that is fun and still effective.

Also this isn't leeching, everyone benefits from having fire, bio, and radiation tick on enemies. Everyone does more damage and gets more points.

10 years ago

Untamed1 posted:

Requires some practice. You goal isn't to straight kill packs , but to constantly switch between them and keep the nanos ticking on them. Kenn Farm is the best place for this build, but it also works well in china town.

Places where the enemies are more scattered you have to spend too much time running around, so think about positioning. If you can't mostly stand in a central location and reach most of the enemies, then a build focused on mobility and quick killing will work better.

To get 400k score you would need to do the full incursion and not just the seige.

Additionally the servers are laggy right now. Try it when the servers are stable and I guarantee your score will go up.

So as said, this will only work well if it's a large group of players (so mobs die slower you can leech of "tick"damage) and ONLY on Kenn Farm (top of building where you can shoot all 3 cap points) .

with that in mind, than there is no use for this build than to troll other players that your score is very high.  Max score reward cap is 200k , and on a full incursion + seige an explosive built already tops 200k+ , but explosive built will still score high on other seiges other than Kenn Farm, also it can score high (over 150k) on just the seige alone, and works well even in solo or small groups.

Conclusion , how is this build useful than ?? it is so restricted and situational.

10 years ago

Requires some practice. You goal isn't to straight kill packs , but to constantly switch between them and keep the nanos ticking on them. Kenn Farm is the best place for this build, but it also works well in china town.

Places where the enemies are more scattered you have to spend too much time running around, so think about positioning. If you can't mostly stand in a central location and reach most of the enemies, then a build focused on mobility and quick killing will work better.

To get 400k score you would need to do the full incursion and not just the seige.

Additionally the servers are laggy right now. Try it when the servers are stable and I guarantee your score will go up.

10 years ago

Really ? can get 400k that high by not even doing 1/4 the normal damage?  i'm going to try this out tonight, 

but switching the blastshield out :) Thanks for the tip !

Got my Vote !

 

Edit: after testing it out on solo or small group seiges, i doesn't work cause it kills way too slow only can get to about round 7 or 8 at most and score is way below an overcharge explosive build. (example: china town seige solo, followed your build only got to round 8 with less than 80k score. explosive build with boomer i passed round 11 with 175k score)  maybe it only works for large group at Kenn Farm Seige to leach points off mobs while the others do the killing so you can advance to round 10 and above. or is there a trick to the build?

10 years ago

To use correctly fire the Northstar Flare twice, then swap to the Sludge and fire once. Swap back to the Northstar Flare before the Sludge reloads, repeat.

The goal is to get on a roof and spread fire, bio, and radiation into as many packs of enemies as you can. Decoy is used to cluster enemies for more damage.

I have pulled 400K+ scores at Kenn Farm Incursion using this.

If you don't have Virulent and Corrosion, swap in Regeneration and Gunslinger.

10 years ago