Blast'Em Loadouts

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Weapons

Primary

Defiant Few Bloodhound

Locks on to track enemies. Fires homing projectiles at a low rate of fire. Uses Guided Rocket Launcher Mods.

Secondary

Defiant Few Crimefighter

Charge shotgun which releases bouncy explosive projectiles. Charge to increase the damage of the first projectile.

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Shield

Capacity: Average

Recharge Rate: Good 75% - 95%

Recharge Delay: Average 6

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Consumables

Cluster Grenade

Sends out small bomblets that each detonate, damaging anyone nearby

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Damage Spike

Spike that increases the damage dealt by all allies within its radius.

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Armor Repair Stim

Stim that repairs armor plates

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Power

Decoy

EGO Power that sends out a mirror image of you. Press the Power button again to swap places with the decoy.

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Perks

Blast Shield

Reduce the range at which explosives hit you

Cellular Armor

You take less damage.

Deadly Cascade

You deal bonus damage for every additional enemy caught in an explosion

Detachment

On a kill, you gain ablative armor for 3 seconds (Cooldown: 15 Seconds)

Gunslinger

You deal more critical damage when firing from the hip.

Intimidation

You deal more damage to enemies that are flinching, knocked back, or knocked down from other attacks

Rear Guard

You take less damage from behind.

Sucker Punch

You deal more damage from behind enemies.

Thick Skinned

You gain 4 plates of ablative armor when your shield breaks. Cooldown: 15 seconds.

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