Weapons
Primary
DC-11 Piper Mk I
Extremely high rate of fire but a strong recoil profile requires skill to control
Secondary
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Shield
Capacity:
Good
Recharge Rate:
Average
40%
Recharge Delay:
Poor
9.6
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Consumables
Damage Spike
Spike that increases the damage dealt by all allies within its radius.
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Power Stim
Stim that reduces the cooldown on EGO powers.
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Power
Blur
EGO Power that boosts your movement speed by 50%. While active, your melee attacks deal full damage against shields.
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Perks
Detachment
On a kill, you gain ablative armor for 3 seconds (Cooldown: 15 Seconds)
Killing Spree
On a kill, extend the duration of the active EGO power.
Nerves of Steel
You deal more critical damage to enemies that are moving towards you.
Gamma Rays
Increases armor penetration from your radiation attacks
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