bunny hopping (pvp) Loadouts

by 9 years ago | Views: 1764 | Votes: 0 | Login to vote on the build.

Weapons

Primary

DC-7 Swimming Swan Mk I

Specialized rocket for long range encounters has a scope and faster projectile travel time

Secondary

VOT Spanner Trapper

Drains life and shields of enemies slows affected targets when used offensively

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Shield

Capacity: Good

Recharge Rate: Poor 10%

Recharge Delay: Average 6

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Consumables

Hatchling Grenade

Hatchling hellbugs are summoned for a short period of time to attack nearby enemies

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Protection Spike

Spike that adds plates of ablative armor to all allies within its radius and heals every second for 30 seconds.

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Heal Stim

Stim that restores shields and health.

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Power

Blur

EGO Power that boosts your movement speed by 50%. While active, your melee attacks deal full damage against shields.

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Perks

Endurance Runner

Increase BLUR duration

Gunslinger

You deal more critical damage when firing from the hip.

Intimidation

You deal more damage to enemies that are flinching, knocked back, or knocked down from other attacks

Kill or Be Killed

You deal more critical damage when your shields are empty.

Mad Bomber

On an explosive kill, instantly reload part of your weapons clip.

Second Wind

Reduce the recharge time of BLUR.

Sucker Punch

You deal more damage from behind enemies.

Radiation Burns

Increases damage from your radiation attacks

Gamma Rays

Increases armor penetration from your radiation attacks

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Comments

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The basic idea is to use a spanner trapper with a high link range to slow your target down, and a RL with high damage and mag capacity to kill them. By jumping in the air and firing your rocket at the ground, the splash damage is usually enough to kill any opponent in 1-2 hits after immobilization. the perks are set up for me to maximize damage potential as i run around firing a bunch of rockets. Cloak would also be good for this class how ever i find blur is better when people try to run away out of bmg range

9 years ago