by 9 years ago | Views: 1764 | Votes: 0 | Login to vote on the build.
Primary
Specialized rocket for long range encounters has a scope and faster projectile travel time
Secondary
Drains life and shields of enemies slows affected targets when used offensively
Hatchling Grenade
Hatchling hellbugs are summoned for a short period of time to attack nearby enemies
Protection Spike
Spike that adds plates of ablative armor to all allies within its radius and heals every second for 30 seconds.
EGO Power that boosts your movement speed by 50%. While active, your melee attacks deal full damage against shields.
You deal more damage to enemies that are flinching, knocked back, or knocked down from other attacks
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The basic idea is to use a spanner trapper with a high link range to slow your target down, and a RL with high damage and mag capacity to kill them. By jumping in the air and firing your rocket at the ground, the splash damage is usually enough to kill any opponent in 1-2 hits after immobilization. the perks are set up for me to maximize damage potential as i run around firing a bunch of rockets. Cloak would also be good for this class how ever i find blur is better when people try to run away out of bmg range
9 years ago
Stratotech Defiance 2050 [Source]
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