Silicon Valley Patch 2.2 - Live Notes

August 5, 2014 | Etaew | Viewed 5,303 times | Patch,

Patch 2.2 brings the first land expansion to Defiance, Silicon Valley. Continue reading for the Live Patch 2.2 Notes.

Source

FEATURES

SILICON VALLEY

  • The territory from the ruins of SFO airport in San Bruno to the ruins of Crystal Springs reservoir have opened up to the south of San Francisco. Go to Twin Peaks Station and see the new land for yourself.
  • Silicon Valley is under invasion from converted Grid enemies. These enemies now lead special incursions called “Invasions” which will attack many areas at once. If the attacks succeed, the locations will become “Conflict Sites” which must be cleared by ark hunters. 

NEW MISSIONS: THE GUIDING LIGHT

  • Von Bach has disappeared into Silicon Valley, but he’s not there alone. A New Earth cult, the Pilgrims of the Guiding Light, have taken residence in the Valley. They revere the Grid, and they’ve set up temples all over the Valley.

ENCRYPTION

  • Weapon and Shield Encryption: Certain weapons and shields will now drop with the Encrypted trait. Encrypted items are advanced technology that confer a 3% bonus to damage or capacity as appropriate. Unfortunately, Encrypted items are beyond the technology level of the Salvage Matrix, and it will not be able to increase the rarity of Encrypted items. Whenever the Salvage Matrix does increase the rarity of a shield or weapon, that weapon will become Encrypted; the Salvage Matrix cannot increase its rarity any further.
  • Due to the effectiveness bonus Encryption brings, all Legendary weapons and shields in your inventory will be Encrypted on first login.

MORE CHARACTER SLOTS

  • Maximum character slots has been increased to 6. Get more slots on the Bit Store!

NEW MAX EGO RATING

  • Max EGO rating has been increased to 5900. It is possible to achieve this value without completing all pursuits. Fear not! When the max rating is increased again, any additional points you’ve earned will automatically be added to your rating!

GAME UPDATE

GENERAL FIXES

  • Fixed a common crash when players picked up loot that was in the process of despawning.
  • By popular request, entering vehicles you own from the passenger side now places you behind the driver's seat for your convenience!
  • Upgrading the rarity on a shield no longer sometimes causes temporary invulnerability to the resisted damage type. 
  • Adding an Ego Power in the tutorial now correctly automatically equips in the player's loadout.
  • Being in a menu when someone you are privately chatting with leaves the private chat will no longer cause you to crash. This was the most common PS3 crash.
  • Optimized memory to prevent Xbox 360 and Playstation 3 consoles from crashing while cinematics play.
  • To balance the accrual rate of Keycodes, we have increased the purchase cost of Keycodes on Lock Box Merchants, rebalanced the rewards gained from score in events, and updated equipment drop rates from enemies.
  • Due to player requests, the teleport option "go to group leader" has been replaced with "go to member".
  • By popular demand, Happy Pow Farms is now a Fast Travel location!
  • Fixed some defensive perks not working after logging in until the player changed loadouts or teleported. 
  • Optimized how players are routed to servers to improve performance.
  • Prevented a state that could cause multiple dialog boxes to pop up simultaneously.
  • You can no longer damage yourself with explosives with a clever combination of perks.
  • Implemented various stability fixes for both the client and the server. 

CLANS

  • By popular demand, you can now teleport to clan members! Look for "go to clan member" in the social menu. 
  • Salvage and Score clan boosts no longer terminate early. 
  • Clan members will now see their clan's Message of the Day in their clan chat channel upon login. 
  • By player request, Promote, Demote and Remove From Clan options have been moved to the bottom of the Quick Menu in order to prevent accidental clicks and maintain consistency with other Quick Menu player interactions.

MISSIONS

  • Fixed a bug that was causing mission re-enable to fail in some cases. 
  •  Fixed various typos in the Alter Ego subtitles. 

VENDORS

  • Added a Defiant Few mod cache to the Defiant Few vendor. 
  • Faction representatives are now taking bribes! You can now purchase reputation boxes on the Defiance Store. 
  • A Corporate Espionage Lock Box is now available on Lock Box Merchant. 
  • When buying items from the Bit Store, players are now given a prompt to confirm their purchase

WEAPONS AND COMBAT

  • Due to player requests. non-weapon equipment (shields, grenades, stims, etc) can now be equipped via the inventory screen!
  • Fixed a bug causing mod synergies to still apply while the gun is in your loadout but not equipped. 
  • Perks that trigger when your shield is depleted no longer work when you have no shield equipped.
  • Infector weapon comparisons are now more informative, depicting both the damage upon infection as well as the infection damage over time. 
  • Players will now progress through weapon mastery and skill ranks at the expected pace regardless of threat-level. 
  • Nano-effects on cloaked players are now visible.
  • Spikes and stims now play an error sound when you try to use them during their cooldown phase.
  • Prevented certain lock-on projectiles from striking their target through walls.
  • Unequipping your shield now takes you back down to the default 1 armor plate. 
  • Rockets fired from the passenger seat of the Cerberus vehicle fly in the correct direction

PVP

  • Made PvP matchmaking more forgiving so that experienced players will have an easier time getting into a match. 
  • By community request, the Quick Menu list of nearby players is now sorted by EGO with the option to view each player's EGO alongside their names so that duelers can find worthy opponents!
  • Fixed a bug causing ark hunters to remain visible during the duel countdown.
  • In PvP, Cerberus turret damage is now the same regardless of the EGO of the player operating the turret.
  • You can no longer exploit the quick-swap wheel to change loadouts in the middle of a PvP match. The wheel can still be opened, but it won't work to change loadouts during a PvP match.

UI AND DISPLAY

  • The UI no longer incorrectly displays that Patron boosts are inactive.
  • Leaderboards now display scores without any increase due to score boosts. You will still see your own boosted score, and earn rewards based on the boosted score. 
  • Due to popular request, you can now turn on chat timestamps in the chat settings menu!
  • In consideration for our colour-blind players, alternate color schemes for chat text are now available in chat settings!
  • Fixed an issue that could arise when trying to equip a lot of near-identical loadouts. 
  • Fixed a visual glitch when changing to a new loadout for the first time. 
  • The loadout change progress bar now behaves properly when changing loadouts from the loadout window. Thank you to all the players who reported this issue!
  • Selecting a weapon slot in the loadout menu now selects that same weapon correctly in the inventory list. 
  • Fixed an animation bug when changing loadouts in a vehicle. 
  • Equipment can once more be equipped straight from the inventory. 
  • The Defiant Few and Tarr Traxx icons are now unique. 
  • Defiant Few Minimap marker now appear properly.
  • Time trial vehicles are no longer unresponsive if the player opens the map while the countdown elapses.
  • The "replace weapon" UI in the inventory screen now has the correct focus for players using controllers or keyboard shortcuts. 
  • Corrected a missing name in a "salvage grid action unlocked" message. 
  • Fixed a visual bug with group arena end screens where some players would see extra duplicate entries in the Rewards list. This was visual only and did not affect the rewards given to the player. 
  • Adding additional mod slots or cancelling in the Salvage Matrix no longer causes the displayed stats of a weapon to drop until the player logs out. This was a display only bug-- no stats were actually affected.
  • Fixed the misaligned Boost UI, most commonly seen during bonus weekend events.
  • The reminder to purchase DLC should no longer appear when browsing contracts unless the appropriate Contract category is expanded.
  • Daily and Weekly rewards no longer display twice in the chat. 

ENEMIES

  • Tuned the amount of damage done by the Revenant when his Overcharge is active and added shield damage buff when he’s blur-charged.

ART

  • Fixed a skinning issue with Challenger that was causing graphical corruption. (Yes: the bungie cords are gone!)
  • The doors will no longer sometimes disappear on the Challenger.

Comments

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The Arkforge change really really sucks. I had spent a long time not using arkforge and now it's useless because what was once a bunch is now a little. I feel like a german kid in the 1920's playing with bricks of money.

10 years ago

PTR47 posted:

I believe these are the new numbers:

Experience: Half your score, rounded down. (unchanged)
Keycodes: 1 key per 15k score until 60k, 25k after. (was 1 key per 5k score until 30k, 10k after)
Arkforge: 1 AF per 25k acore after 75k (was 1 AF per 10k after 25k)
Scrip: 1 Scrip per 150 score. (unchanged)

Considering how absurdly plentiful events are now... this actually makes sense.

Except for the Arkforge, that became absurdly hard to get and borderline pointless to have.

10 years ago

PTR47 PS3-NA

I believe these are the new numbers:

Experience: Half your score, rounded down. (unchanged)
Keycodes: 1 key per 15k score until 60k, 25k after. (was 1 key per 5k score until 30k, 10k after)
Arkforge: 1 AF per 25k acore after 75k (was 1 AF per 10k after 25k)
Scrip: 1 Scrip per 150 score. (unchanged)

10 years ago

Etaew PC-EU - Site Admin

spycee posted:

I Don't if this is the right place to post this but I'm still experiencing issues 

1.My smiling menace mask is missing that I purchased

2.I still can not see the enemies

3 I'm missing some bits I all purchased

4 enemies can see and hit me but I can't see or hit them they , I only see red arrows

5.at ark falls enemies keep appearing and disappearing every second at the ark falls and incursions and in my contract missions

Please some fix these issues that you

This is a fan site, you will need to contact Trion Support at support.trionworlds.com

10 years ago

3of9 posted:

 You can no longer damage yourself with explosives with a clever combination of perks.

Looking forward to the guide that explains how to do this.

My english teacher would be horified by all the grammar errors in these patch notes. I at least have a pretty good idea what this one was 'supposed' to mean. If it isn't 'fixed preventing your own explosions from hurting you due to perks' then it must mean 'we have prevented you from blowing yourself up, enjoy being impervious to explosions'.

10 years ago

I Don't if this is the right place to post this but I'm still experiencing issues 

1.My smiling menace mask is missing that I purchased

2.I still can not see the enemies

3 I'm missing some bits I all purchased

4 enemies can see and hit me but I can't see or hit them they , I only see red arrows

5.at ark falls enemies keep appearing and disappearing every second at the ark falls and incursions and in my contract missions

Please some fix these issues that you

10 years ago

 You can no longer damage yourself with explosives with a clever combination of perks.

Looking forward to the guide that explains how to do this.

10 years ago

PTR47 PS3-NA

3of9 posted:

 To balance the accrual rate of Keycodes, we have increased the purchase cost of Keycodes on Lock Box Merchants, rebalanced the rewards gained from score in events, and updated equipment drop rates from enemies.

I would love to know what this actually means.

Did they reduce drop rates? Did they nerf rewards from events?

I hope to be checking this once the servers are back up.

I have enough data to check for changes to keycode event rewards, as well as a reasonable amount of data to get approimate changes to equipment drop rates. I hope the balancing means if they reduce the chances to get it from one (eg. buying from lockboxes), they will increase the chances to get it from the other. At any rate, I should have new data points within a day or two.

EDIT: http://forums.defiance.com/showthread.php?170392-Balanced-Accrual-of-Gear&p=1583369#post1583369

10 years ago

Wise posted:

Still nothing about those DLCs supplies empty boxes?

Same here and is there even anyone owrking customer support, i've had a support ticket for about 1 week now with no response.

10 years ago

 To balance the accrual rate of Keycodes, we have increased the purchase cost of Keycodes on Lock Box Merchants, rebalanced the rewards gained from score in events, and updated equipment drop rates from enemies.

I would love to know what this actually means.

Did they reduce drop rates? Did they nerf rewards from events?

10 years ago

Etaew PC-EU - Site Admin

pillarche posted:

Hello,

how to win additional ego points above the current max ego rating ?

Do the same activities as before, complete pursuits, master your weapons, fill your EGO Grid. The cap just means that doing everything is no longer required.

10 years ago

Hello,

how to win additional ego points above the current max ego rating ?

10 years ago

Still nothing about those DLCs supplies empty boxes?

10 years ago