Defiance Developer Q&A: March 23

March 23, 2015 | Etaew | Viewed 2,724 times | Question and Answer,

Kiwibird has posted a developer Q&A on the forums, these were taken from the livestream on Friday.

Source: http://forums.defiance.com/showthread.php?208554-Defiance-Developer-Q-amp-A-March-23 

Welcome, ark hunters! You’ve asked, we’re answering. We’re back with another action packed Defiance Developer Q&A! Make sure to keep an eye out for the next question collection thread on our official forums this week!


WhiteStrike: Will Echelon rep get a use in the near future?

The goal is to revisit each reputation vendor and update them over time. We are starting this with the Defiant Few. With the coming Armistice update we are updating the Defiant Few Supply Crate with Mark II versions of the existing guns. For fans of the existing Defiant Few guns they will remain in a Legacy box.

beerninja: When can we expect a buff on Cerberus collision damage? Increasing the raw collision damage seems like it would be easier than fixing the broken vehicle scaling and would be a good temporary fix.

You are correct, vehicle damage on the Cerberus is a bit out of wack. We will have to evaluate this as we look at this and other vehicles like the raptor which moves slower than it should (which ends up not very fun for a party vehicle).

Adage: Are there any plans to tone down the vfx on weapons like the Protector BMG, Crimefighter, Bloodhound, etc?

It’s on the list to look at to see what we can do that won’t negate the messaging of the actual damage radius. The BMG is little trickier to address at this moment.

Chris Robet: Are we ever going to get more mutant animals like Pows?

Sorry Chris at this exact moment there no plans for pow like animals that are passive in the environment. Maybe we can do something in the future, a churkey?

Holy Bahamut3: Will we ever be given the opportunity to add nanos to our blade weapons?

With the way the data structure is set up for the blades it’s pretty difficult to have nanos on them without breaking them in other ways. So for now we will let them be.

Fedbox: will we ever get another use for ark salvage (like rerolling nanos or synergy)

Currently we do not have plans to use ark salvage for the ideas you mentioned, though we can consider those concepts as we bounce ideas around internally.

Chocolatelover67: Will there be new game content / missions outside of the Alcatraz update?

For Alcatraz the main content will be in the form of expeditions. We are currently looking in what form the to other content updates will be like over the next year. Being a massive online game with other players I would favor towards making content that matches that format, but do understand the desire to explore some aspects solo. I’ll see what kind of balance we can strike.

Wolfknyte: I don’t like that you have to PvP in order to get Max EGO, as it holds no real interest for me. Has this been addressed?

Will it be fixed or changed in the future? (Selected because it’s a chance to talk about how not-PvP things are being added)
With the Alcatraz Update there will be a few more Pursuits to add to your total EGO that are not PvP related, we do plan to add a few more Pursuits as we add more expedition updates.

Xellia: In the quick menu for clan members- Can the officers/leaders be bumped to the top of the list so everyone can get to clan events easier?

That might be something we can take a look at, I do know that in large clans such as the one you are in, it does get a bit difficult to find other players in your clan.

Nefarious: Why is it that every time I exit my vehicle my toon does a side flip animation to get out of it? It used to be that they would step out like normal ppl. Why they always flip now?

Yup you’re right, I just tried it. I guess I haven’t noticed that since I’ve been rolling with a quad for a bit, or jumping out mid air into an encounter when I’m in another vehicle. I’ll see if we can find a quick fix, if not it may take us some time to get to the root of this.


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