Ark Hunters,

We're investigating the recent unexpected downtime for the PS3 EU version of the original Defiance. The team is working to get this resolved as soon as possible. Thanks for your patience.


Update 2:30PM UTC: The issue is now fixed!

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Good evening, Arkhunters.

Downtime has been scheduled for 1/20/2019 @ 08:00am PT/ 10:00am CT / 04:00pm UTC, for D13 PC-US/EU ONLY. Downtime will be for 1 hour.

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Assassin Classes

The Assassin class focuses on stealth and increased damage output

Class Tree

EGO Power

Stealth (3)

--
Makes you invisible for 10 seconds. Your first attack reaveals you and you deal extra damage for 3 seconds. (Cooldown: 30s)

--
0 spent

Perk

Eviscerate (5)

--
On critical hit, cause the enemy to bleed, dealing additional damage for 3 seconds (Cooldown: 20s)

--
1 spent


Evasive Maneuvers (5)

--
Performing a roll gives you a buff that increases your damage for 5 seconds (Cooldown: 20s)

--
1 spent


Stalk (5)

--
Increases movement speed temporarily on Stealth activation (5 second duration)

--
1 spent

EGO Power

Mark (3)

--
Marks an enemy increasing damage to target from all sources for 10 seconds (Cooldown: 30s)

--
6 spent


Bio Toxin (3)

--
Applies a damage over time effect to enemies shot for 10 seconds. If an enemy dies while affected, it spreads to nearby enemies. (Cooldown: 40s)

--
6 spent

Perk

Sniper Recovery (5)

--
Increases recoil recovery on sniper rifles

--
7 spent


Pistol Empower (5)

--
Pistols deal increased damage at close range

--
7 spent


Hunt (5)

--
On critical kill, speed up reloads for 5 seconds (Cooldown: 20s)

--
7 spent

Perk

Scoundrel (5)

--
Deal increased damage when attacking enemies from behind

--
12 spent


Devastation (5)

--
Critical hits have a chance to stun enemies for 3 seconds (Cooldown: 20s)

--
12 spent


Execute (5)

--
Enemies below 30% health take additional damage

--
12 spent

EGO Power

Hidden Blade (4)

--
Pull out and equip a charge blade. Energy depletes over time. (Cooldown: 60s)

--
17 spent


Big Bang (4)

--
Pull out and equip a charge sniper. Charging uses more ammo and does more damage. Ammo depletes over time. (Cooldown: 120s)

--
17 spent


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