Update 3 - Defiance is back online and ready to play! Thanks for your patience, everyone.

Update 2 - The team is still finalizing things, but we're looking to be much closer to come back online soon. We'll post another update as soon as we have additional info.

Update 1 - We're going to need additional time to come back online, folks. Please bear with us. We'll post another update in 1 hour, if we're not already back online.

Greetings,

Defiance is coming offline for all platforms/regions at 10:00 AM PT (5:00 PM UTC) for a hotfix for Armistice 2019.

Downtime should about 2 hours.

Thanks!

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Assassin Classes

The Assassin class focuses on stealth and increased damage output

Class Tree

EGO Power

Stealth (3)

--
Makes you invisible for 10 seconds. Your first attack reaveals you and you deal extra damage for 3 seconds. (Cooldown: 30s)

--
0 spent

Perk

Eviscerate (5)

--
On critical hit, cause the enemy to bleed, dealing additional damage for 3 seconds (Cooldown: 20s)

--
1 spent


Evasive Maneuvers (5)

--
Performing a roll gives you a buff that increases your damage for 5 seconds (Cooldown: 20s)

--
1 spent


Stalk (5)

--
Increases movement speed temporarily on Stealth activation (5 second duration)

--
1 spent

EGO Power

Mark (3)

--
Marks an enemy increasing damage to target from all sources for 10 seconds (Cooldown: 30s)

--
6 spent


Bio Toxin (3)

--
Applies a damage over time effect to enemies shot for 10 seconds. If an enemy dies while affected, it spreads to nearby enemies. (Cooldown: 40s)

--
6 spent

Perk

Sniper Recovery (5)

--
Increases recoil recovery on sniper rifles

--
7 spent


Pistol Empower (5)

--
Pistols deal increased damage at close range

--
7 spent


Hunt (5)

--
On critical kill, speed up reloads for 5 seconds (Cooldown: 20s)

--
7 spent

Perk

Scoundrel (5)

--
Deal increased damage when attacking enemies from behind

--
12 spent


Devastation (5)

--
Critical hits have a chance to stun enemies for 3 seconds (Cooldown: 20s)

--
12 spent


Execute (5)

--
Enemies below 30% health take additional damage

--
12 spent

EGO Power

Hidden Blade (4)

--
Pull out and equip a charge blade. Energy depletes over time. (Cooldown: 60s)

--
17 spent


Big Bang (4)

--
Pull out and equip a charge sniper. Charging uses more ammo and does more damage. Ammo depletes over time. (Cooldown: 120s)

--
17 spent


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