The Assault class focuses on movement, self-sustain and mid to close range weaponry
Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.
Increases damage at close range for 10 seconds (doesn't affect melee) (Cooldown: 40s)
Required Points: 17
1: 20% extra damage
2: 30% extra damage
3: 40% extra damage
4: 50% extra damage
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