Assault Classes

The Assault class focuses on movement, self-sustain and mid to close range weaponry

Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.


Class: assault


On kill, regenerate reserve weapon ammo (Cooldown: 10s)

Tier: 4

Required Points: 12

1: 5% reserve ammo

2: 10% reserve ammo

3: 15% reserve ammo

4: 25% reserve ammo

5: 40% reserve ammo


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