The Assault class focuses on movement, self-sustain and mid to close range weaponry
Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.
On kill, regenerate reserve weapon ammo (Cooldown: 10s)
Required Points: 12
1: 5% reserve ammo
2: 10% reserve ammo
3: 15% reserve ammo
4: 25% reserve ammo
5: 40% reserve ammo
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