The Assault class focuses on movement, self-sustain and mid to close range weaponry
Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.
Reduced fall off on combat, sawed-off and pump shotguns
Required Points: 7
1: 5% reduction
2: 10% reduction
3: 15% reduction
4: 25% reduction
5: 40% reduction
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