The Assault class focuses on movement, self-sustain and mid to close range weaponry
Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.
Increase melee damage for 5 seconds (Cooldown: 15s)
Required Points: 6
1: Deal 200% melee damage
2: Deal 400% melee damage
3: Deal 600% melee damage
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