Ark Hunters,

We're investigating the recent unexpected downtime for the PS3 EU version of the original Defiance. The team is working to get this resolved as soon as possible. Thanks for your patience.


Update 2:30PM UTC: The issue is now fixed!

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Good evening, Arkhunters.

Downtime has been scheduled for 1/20/2019 @ 08:00am PT/ 10:00am CT / 04:00pm UTC, for D13 PC-US/EU ONLY. Downtime will be for 1 hour.

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Combat Medic Classes

The Combat Medic has healing for themselves and others as well as provides useful combat buffs

Class Tree

EGO Power

Healing Bot (3)

--
Bot that follows you around and heals you and nearby friendly units (40 second cooldown)

--
0 spent

Perk

Recover (5)

--
Reduces cooldown duration of self-revive each time your Healing Bot heals a friendly unit

--
1 spent


Savior (5)

--
Reviving another player grants you both a buff that decreases incoming damage for 10 seconds

--
1 spent


Motivation (5)

--
When you kill an enemy, give yourself and nearby friendly units increased reload speed for 5 seconds (30 second cooldown)

--
1 spent

EGO Power

Protection Spike (3)

--
Stationary spike that decreases incoming damage to all nearby players for 15 seconds (50 second cooldown)

--
6 spent


Inspire (3)

--
Increases damage done by yourself and all friendly units (10 second duration)"

--
6 spent

Perk

Light-Machine Gun Dampen (5)

--
Higher accuracy with light-machine guns

--
7 spent


Pistol Tactician (5)

--
Pistols do more critical damage

--
7 spent


Bot Supplier (5)

--
On healing a player, your healing bot also replenishes ammo reserves

--
7 spent

Perk

Hasten (5)

--
On a kill, move speed is increased for you and nearby friendly units for 5 seconds (20 second cooldown)

--
12 spent


One For All (5)

--
When you revive a group member, other group members are also revived

--
12 spent


Bot Empower (5)

--
On healing a player, your bot gives them a buff that increases their fire rate for 5 seconds

--
12 spent

EGO Power

Revive Spike (4)

--
Stationary spike that allows players to revive themselves as long as they are close to it (180 second cooldown)

--
17 spent


Ego Refresh (4)

--
Reduces activated ability cooldowns for you and nearby friendly players. This effect can not be triggered on any target more than once every 80 seconds. (120 second cooldown)

--
17 spent


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