Ark Hunters,

We're investigating the recent unexpected downtime for the PS3 EU version of the original Defiance. The team is working to get this resolved as soon as possible. Thanks for your patience.


Update 2:30PM UTC: The issue is now fixed!

Read More

Good evening, Arkhunters.

Downtime has been scheduled for 1/20/2019 @ 08:00am PT/ 10:00am CT / 04:00pm UTC, for D13 PC-US/EU ONLY. Downtime will be for 1 hour.

Read More

Class Tree

EGO Power

Hammer Time (3)

--
Summon a melee super weapon hammer (Cooldown: 45s)

--
0 spent

Perk

Intimidate (5)

--
When you summon your hammer, gain a buff that reduces damage taken and increases the threat generated by your attacks for 10 seconds

--
1 spent


Restore (5)

--
Upon killing an enemy, recharge a percentage of your health, shields and armor (Cooldown: 15s)

--
1 spent


Invigorate (5)

--
When you fall below 50% vitality (total health, shields and armor), recharge a percentage of your class abilities (Cooldown: 15s)

--
1 spent

EGO Power

Charge Leap (3)

--
Charge forward and leap in the air, upon landing you stun enemies in an area around you for 2 seconds (slows by 50% in PvP instead) (Cooldown: 20s)

--
5 spent


Vortex (3)

--
Pull nearby enemies towards your location (Cooldown: 15s)

--
5 spent

Perk

Resilience (5)

--
Increased vitality (total health, shields and armor)

--
6 spent


Persistence (5)

--
Reduced armor repair and shield regen delay

--
6 spent


Hammer Empower (5)

--
Increased damage for 10s after using Hammer Time

--
6 spent

Perk

Bulldozer (5)

--
Every time you hit an enemy, gain a buff that increases your damage for 10 seconds (Cooldown: 5s) (5 stacks max)

--
11 spent


Bulwark (5)

--
Take less damage when below 25% vitality (total health, shields and armor)

--
11 spent


Resolute (5)

--
When you activate an ability, gain 20% movement speed and immunity to knockdown effects for a short period

--
11 spent

EGO Power

Meteor Smash (4)

--
Summon a meteor above your head and slam it down on your target. Meteor explodes on impact dealing massive damage to your target and nearby enemies (Cooldown: 45s)

--
16 spent


Absorption Shield (4)

--
Activate a shield that absorbs all incoming damage for 5s or until it breaks. When the shield expires it explodes, dealing a portion of the damage absorbed to nearby enemies (Cooldown: 30s)

--
16 spent


Comments

Contribute to the discussion or help improve an article by leaving a comment below.

Sign In to post a comment.

No comments posted here yet.