Eruption Synergies

Demolitionist Class Synergy

Bonuses


Required Energy: 1

  1. 10% Explosive Inner Radius
  2. +1 Fast Blasts
  3. Cluster Charge: Spawns 3 additional projectiles when detonated
  4. Full reloads and chain kills cause next shot to spawn a cluster bomb (Cooldown: 5s) Clusters Spawned: 2
  5. 5% Explosive Weapon Damage
  6. Hatchlings and spawned projectiles burn enemies for 3s

Required Energy: 400

  1. 15% Explosive Inner Radius
  2. +1 Fast Blasts
  3. Cluster Charge: Spawns 3 additional projectiles when detonated
  4. Full reloads and chain kills cause next shot to spawn a cluster bomb (Cooldown: 5s) Clusters Spawned: 2
  5. 7% Explosive Weapon Damage
  6. Hatchlings and spawned projectiles burn enemies for 3.5s

Required Energy: 750

  1. 20% Explosive Inner Radius
  2. +2 Fast Blasts
  3. Cluster Charge: Spawns 4 additional projectiles when detonated
  4. Full reloads and chain kills cause next shot to spawn a cluster bomb (Cooldown: 5s) Clusters Spawned: 3
  5. 9% Explosive Weapon Damage
  6. Hatchlings and spawned projectiles burn enemies for 4.5s

Required Energy: 1,000

  1. 24% Explosive Inner Radius
  2. +2 Fast Blasts
  3. Cluster Charge: Spawns 4 additional projectiles when detonated
  4. Full reloads and chain kills cause next shot to spawn a cluster bomb (Cooldown: 5s) Clusters Spawned: 3
  5. 11% Explosive Weapon Damage
  6. Hatchlings and spawned projectiles burn enemies for 5s

Required Energy: 1,200

  1. 29% Explosive Inner Radius
  2. +2 Fast Blasts
  3. Cluster Charge: Spawns 5 additional projectiles when detonated
  4. Full reloads and chain kills cause next shot to spawn a cluster bomb (Cooldown: 5s) Clusters Spawned: 4
  5. 13% Explosive Weapon Damage
  6. Hatchlings and spawned projectiles burn enemies for 5.5s

Required Energy: 1,500

  1. 33% Explosive Inner Radius
  2. +3 Fast Blasts
  3. Cluster Charge: Spawns 5 additional projectiles when detonated
  4. Full reloads and chain kills cause next shot to spawn a cluster bomb (Cooldown: 5s) Clusters Spawned: 4
  5. 15% Explosive Weapon Damage
  6. Hatchlings and spawned projectiles burn enemies for 6s

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