Expedient Slayer Loadouts

by throng_of_muppets 10 years ago | Views: 1848 | Votes: 1 | Login to vote on the build.

Weapons

Primary

VOT Fragger

Fires in short bursts focusing pellets on individual targets

Secondary

Shanjifyo Blade

An energy blade capable of three melee attacks - a quick and weak strike, a powerful charged attack and an explosive jump attack that hits all enemies in a short radius on impact.

View all Weapon Models

Shield

Capacity: Poor

Recharge Rate: Average 40%

Recharge Delay: Good 2.25 - 2.85

View all Shields

Consumables

Shrill Grenade

Dirty bomb releases shrapnel and resilient Shrill larvae. The blast deals moderate damage and the Shrill create openings in the armor of anyone who enters the area.

View all Grenades

Damage Spike

Spike that increases the damage dealt by all allies within its radius.

View all Spikes

Brawler Stim

Increases melee damage and provides immunity shovebacks and flinches. Does not protect against being knocked down.

View all Stims

Power

Blur

EGO Power that boosts your movement speed by 50%. While active, your melee attacks deal full damage against shields.

View all Powers

Perks

Detachment

On a kill, you gain ablative armor for 3 seconds (Cooldown: 15 Seconds)

Endurance Runner

Increase BLUR duration

Follow-through

On a critical kill, increase the damage of your next melee attack. Expires after 10 seconds.

Killing Spree

On a kill, extend the duration of the active EGO power.

Preparedness

On full reload, reload a portion of your stowed weapon's clip. Cooldown: 5 seconds.

Second Wind

Reduce the recharge time of BLUR.

Sonic Strike

While BLUR is active, you deal more melee damage.

Radiation Burns

Increases damage from your radiation attacks

Gamma Rays

Increases armor penetration from your radiation attacks

View all Perks


Comments

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throng_of_muppets PC-NA

This is my main DPS loadout. It works great for most things besides major arkfall bosses and sieges. The shotty I have has a +5 clip size which gives me 13 rounds. The gun uses mod and a falloff damage mod to make it a viable mid range weapon. The weapon fires 2 bursts of 12 pellets each resulting in massive damage... drawback is you only have 7.5 shots. That's where the Preparedness perk comes in. Switching to the secondary will fully reload the fragger's clip in 10 seconds, though reloading manually can be done: you reload it 2 shells at a time and can stop to fire as long as there is a bullet in the clip.

Crit kill with fragger; switch to blade; use blur; use stim; charged attack = exceptional damage to even the most heavily armored high end opponents. I regularly place in the top 5 in major arkfalls because of this build on the smaller ones. The fragger may not seem like much but it is a GOD weapon.

Radiation over all nano types for this weapon: it does strong damage vs bolt shields and health as well as leaking a % through armor plates. When I see 8+ plates on enemies I switch to my biological SMG/ BMG decoy support build. When I fight volge sieges, bosses, incursions I use my fire/electric overcharge DPS build. But 7/10 times I sport this one.

10 years ago