Volge Killer - weapon switching build
Loadouts
*for "High" Threat level 10 Volge*
more detailed description in Comments
by 10 years ago |
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Votes: 6 |
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Weapons
Primary
VOT Tachmag Pulser
Increased rate of fire and recoil increase damage potential but also skill required to use effectively
Secondary
VBI HP-6 Wolfhound
Fast firing semi auto pistol with heavy emphasis on precision targeting
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Shield
Capacity:
Poor
Recharge Rate:
Average
40%
Recharge Delay:
Good
2.25 - 2.85
View all Shields
Consumables
Pyro Grenade
Explodes, setting anyone nearby on fire for a short period
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Damage Spike
Spike that increases the damage dealt by all allies within its radius.
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Power
Overcharge
EGO Power that increases weapon damage for 10 seconds. When activated, it instantly reloads your current weapon.
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Perks
Gunslinger
You deal more critical damage when firing from the hip.
Nerves of Steel
You deal more critical damage to enemies that are moving towards you.
Preparedness
On full reload, reload a portion of your stowed weapon's clip. Cooldown: 5 seconds.
Pumped Up
Fully reloading a weapon recharges your EGO power. Cooldown: 7 seconds.
Thick Skinned
You gain 4 plates of ablative armor when your shield breaks. Cooldown: 15 seconds.
Conflagration
Increases damage to health from your incendiary attacks
Live Wire
Increases damage to shields from your electric attacks
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Comments
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Greate loadout. I would change out preparedness though it doesn't make sense with the reload speed of the weapons listed being really low anyway. Put something else in there.
9 years ago
Very true, it's best for "high" TL10 Volge . for the "easy" TL10 Volge, the wolfhound is great for the "Big Guy". but some of the other Volges die too fast.
10 years ago
Was going to post something too darn similar to bother to make a another load out :) zap gun and fire wolfhound = dead volge all around you. The one downside in Siege's and whatnot you do end up losing some kills due to switching weps and someone else get it.
10 years ago
This build is mainly for high TL10 Volge with tons of hit points. Volge have a large head which makes it fairly easy for a crt hit. best to use a double crt electric SMG to take off the shield than change to double crt fire Wolfhound to finish the job.
reason for the pyro nad is so they don't regen the shields when more than one comes at you, so you have time to reload to finish them off.
10 years ago
jholt529 posted:
Was going to post something too darn similar to bother to make a another load out :) zap gun and fire wolfhound = dead volge all around you. The one downside in Siege's and whatnot you do end up losing some kills due to switching weps and someone else get it.