Volge Killer - weapon switching build Loadouts

*for "High" Threat level 10 Volge*

more detailed description in Comments

by 10 years ago | Views: 9952 | Votes: 6 | Login to vote on the build.

Weapons

Primary

VOT Tachmag Pulser

Increased rate of fire and recoil increase damage potential but also skill required to use effectively

Secondary

VBI HP-6 Wolfhound

Fast firing semi auto pistol with heavy emphasis on precision targeting

View all Weapon Models

Shield

Capacity: Poor

Recharge Rate: Average 40%

Recharge Delay: Good 2.25 - 2.85

View all Shields

Consumables

Pyro Grenade

Explodes, setting anyone nearby on fire for a short period

View all Grenades

Damage Spike

Spike that increases the damage dealt by all allies within its radius.

View all Spikes

Heal Stim

Stim that restores shields and health.

View all Stims

Power

Overcharge

EGO Power that increases weapon damage for 10 seconds. When activated, it instantly reloads your current weapon.

View all Powers

Perks

Gunslinger

You deal more critical damage when firing from the hip.

Killing Machine

Increase OVERCHARGE duration.

Nerves of Steel

You deal more critical damage to enemies that are moving towards you.

Preparedness

On full reload, reload a portion of your stowed weapon's clip. Cooldown: 5 seconds.

Pumped Up

Fully reloading a weapon recharges your EGO power. Cooldown: 7 seconds.

Quick Charge

Reduces the time of Overcharge

Thick Skinned

You gain 4 plates of ablative armor when your shield breaks. Cooldown: 15 seconds.

Conflagration

Increases damage to health from your incendiary attacks

Live Wire

Increases damage to shields from your electric attacks

View all Perks


Comments

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Greate loadout. I would change out preparedness though it doesn't make sense with the reload speed of the weapons listed being really low anyway. Put something else in there.

9 years ago

jholt529 posted:

Was going to post something too darn similar to bother to make a another load out :) zap gun and fire wolfhound = dead volge all around you. The one downside in Siege's and whatnot you do end up losing some kills due to switching weps and someone else get it.

Very true, it's best for "high" TL10 Volge . for the "easy" TL10 Volge, the wolfhound is great for the "Big Guy". but some of the other Volges die too fast.

10 years ago

Was going to post something too darn similar to bother to make a another load out :) zap gun and fire wolfhound = dead volge all around you. The one downside in Siege's and whatnot you do end up losing some kills due to switching weps and someone else get it.

10 years ago

This build is mainly for high TL10 Volge with tons of hit points. Volge have a large head which makes it fairly easy for a crt hit. best to use a double crt electric SMG to take off the shield than change to double crt fire Wolfhound to finish the job. 

reason for the pyro nad is so they don't regen the shields when more than one comes at you, so you have time to reload to finish them off.

10 years ago