Patch 1.5 - Arktech Revolution

April 9, 2014 | Etaew | Viewed 9,507 times | Patch,

Patch 1.5 introduces the fifth DLC titled Arktech Revolution.

Source

Paid Features:

  • One Chimera Arktech Kit containing:
    • 1000 Arkforge
    • The "Arktech Revolutionary" title
    • The "Chimera Ark Hunter" outfit
  • Access to the Chimera daily contracts which reward Caeruleum Cores for completing expert tier co-op maps
    • Additionally, Caeruleum Cores can be acquired in lesser numbers from weekly Paradise contracts
      Access to the Chimera vendor, which offers a unique line of legendary weapons and legendary mods purchased using Caeruleum Cores.
  • The Chimera mod synergy.
  • Six new pursuits offering unique titles and EGO rating increases that reward three pieces of legendary equipment:
    • The Chimera Claw (shield).
    • The Chimera Horn (rocket launcher).
    • The Chimera Fang (charge blade).
  • Access to 15 new perks for ark hunters who choose to join Chimera in the Arktech Revolution:
    • Conflagration: Increases damage to health from your incendiary attacks.
    • Flash Point: Increases damage to shields from your incendiary attacks.
    • Heat Shield: Reduces incoming damage from incendiary attacks.
    • Corrosion: Increases damage to armor from your bio attacks.
    • Virulent: Increases armor penetration from your bio attacks.
    • Immunized: Reduces incoming damage from bio attacks.
    • Bloodsucker: Increases health and shield damage stolen from your syphon attacks.
    • Deadly Apparition: Increases damage from your syphon attacks.
    • Strong Soul: Reduces incoming damage from syphon attacks.
    • Live Wire: Increases damage to shields from your electric attacks.
    • Electrical Fire: Increases damage to health from your electric attacks.
    • Grounded: Reduces incoming damage from electric attacks.
    • Gamma Rays: Increases armor penetration from your radiation attacks.
    • Radiation Burns: Increases damage from your radiation attacks.
    • Lead Lined: Reduces incoming damage from radiation attacks.

Free Features:

  • EGO Rating Cap Increased
    • While you’ve been hunting and modding the finest extraterrestrial equipment arkfalls can provide, your EGO has been working on upgrades of its own.
  • EGO Rating Progression
    • For ark hunters, a higher EGO rating will now impart a much larger effect on damage, health, and shield capacity. Similarly, the damage output of weapons will now scale based on their power rating.
  • New Enemy Difficulty Tiers
    • In addition to the difference between standard and elite enemies being more pronounced, new enemy difficulty tiers featuring enhanced abilities and updated designs will be introduced.
      Now that enemies scale in difficulty, “elites” as a designation for all mobs no longer exists. Instead, different types of mobs have different prefixes depending on their difficulty tier:
      • Hellbugs, Scrappers, Infected
        • Adapted, Superior, Evolved, Apex
      • Mutants, Raiders, Dark Matter
        • Experienced, Veteran, Hardened, Formidable
      • Volge, 99ers
        • Reinforced, Enhanced, Augmented, Ark
  • Expert Co-Op Maps
    • Team up with your fellow ark hunters to tackle new expert versions of all co-op maps featuring the new enemy difficulty tiers! Defeating these challenging instances will not only reward you boasting rights but also new special tokens that can be spent to purchase legendary weapons and mods directly from certain vendors.
  • Dynamic Event Scaling
    • Events will now dynamically adjust their difficulty based on the players participating in or joining them. Low EGO rating players will be able to stand in fights with these high-level foes by means of a special temporary buff.
  • Damage Type Overhaul
    • Defiance’s weapons damage types are getting a major overhaul to increase their impact on gameplay.
  • Armor Plates
    • Armor is a new damage-mitigating buff granted passively by shield equipment and temporarily by perks, stims, or spikes. Unlike shields, armor does not regenerate when excessive damage breaks it but it can be repaired at extraction points.
    • Armor repair stations have appeared all over the Bay Area. Travel to any fast travel point to find a station.
    • Two new stims have been added: armor repair and ablative armor.
      Universal Grenade, Spike, and Stim Charges
  • As of Arktech Revolution, enemies will drop universal consumables (called “charges”) of each type that refill one use of the specificied item type in your current loadout. Can’t carry any more of that item? Don’t fret: you’ll automatically salvage any excess charges upon picking it up.

Game Updates:

  • A number of perks have been rebalanced to match new armor and scaling mechanics:
    • Trait: Detachment – Now adds between 1 and 3 plates of ablative armor.
    • Trait: Juggernaut – Now adds between 2 and 4 plates of ablative armor.
    • Trait: Thick Skinned – Now adds 4 plates of ablative armor for a 1 to 3 second duration, depending on perk points.*
    • Trait: Time Out – Added 15 second cooldown.
    • Trait: In the Trenches – Drastically reduced effectiveness.
    • Trait: Fortitude – Changed to a percent of health rather than a flat number.
    • Trait: Rear Guard – Drastically reduced effectiveness.
  • Replaced Reset Weapon Mastery XP with Reroll Weapon Mastery bonus.
  • Players now gain weapon skill when using mastered weapons.
  • Added Upgrade rating to salvage matrix.
  • Personal and group boosts are now play time based instead of absolute time based. Clan boosts are still absolute time based. Any previously bought absolute time based boosts will still work.
  • Protection spikes have been adjusted. They now provide ablative armor. Also, blue protection spike are now less ludicrous.
  • Vendor changes:
    • Removed Vendors from Eastshore Docks (There was no Fast Travel there).
    • Paradise Vendor is now located at Iron Demon Ranch with easy access via Fast Travel.
    • Chimera Vendor (new for DLC5) is located at Headland Transit Depot, it is in place of the Mod Vendor that was there.
    • Legendary weapons now cost 10 rep, 20 token, and 1,000 scrip.
  • The Epic Mod Hoard has had its price adjusted, to bring it in line with the other 3 vendors due to the new Paradise contracts.
  • The Warmaster has been updated to challenge even high-rating ark hunters.
  • Teamwork points can now be gained from damaging shields.
  • Destroyed turrets no longer grant Opportunist points.
  • The game now displays "Teamwork Max" or "Opportunist Max" if the points cap is reached.
  • The following lockboxes now drop a grenade, spike or stim in addition to their current contents:*
    • 7th Legion Supply Crate
    • Soleptor Enterprises Supply Crate
    • Von Bach Industries Supply Crate
    • Top Notch Toolworks Supply Crate
    • Biohazard Lockbox
    • Powertech Lockbox
    • Von Bach Gunslinger Cache
  • The following lockboxes can now drop 20 or 50 Arkforge in place of a grenade, spike or stim:*
    • Tier 2 Lockbox
    • Tier 3 Lockbox
    • Tier 4 Lockbox
    • Soleptor Enterprises Supply Crate
    • Von Bach Industries Supply Crate
    • Top Notch Toolworks Supply Crate
    • Biohazard Lockbox
    • Powertech Lockbox
    • Von Bach Gunslinger Cache
    • Machinist Supply Crate
    • Outlaw Supply Crate
    • Survivalist Supply Crate
    • Veteran Supply Crate

Bug Fixes:

  • Fixed an issue that could prevent players from swapping from a loadout with only one weapon equipped.
    Self-immolation is no longer an effective way to raise your score.
  • Descriptions for Stims and Spikes now detail the number values of their effects.
  • Optimized the way characters are loaded to improve performance.
  • Fixed a potential client crash when looting items.
  • Fixed some common client crashes.
  • Fix for being disconnected after you create a new character and get through the tutorial.
  • Fixed a case where clan key bonuses would not apply.
  • The Sludge rocket launcher now properly grants points for Opportunist.
  • Fixed a case causing female "The General" outfit to show up black to other players.
  • Fixed a case where getting a kill with explosive damage would sometimes show melee as the score kill bonus.
  • Chat does not automatically switch to Team on entry to an Arkbreak, though area and zone chat are not available within.
  • Contracts now properly display all rewards given.
  • Arenas now have their own tab on the matchmaking screen.
  • Fixed the incorrect menu display of Bug DMG for Infectors.

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