Defiance 2.4 - Aftermath

November 25, 2014 | Etaew | Viewed 5,056 times | Patch,

Release Date: 
NA: 11/25/14 @ 9:00 AM PDT
EU: 11/25/14 @ 5:00 PM GMT

FEATURES


New Missions

7 new missions, including three instanced missions, which challenge ark hunters to overcome the villainous Melak Vor, the assassin Nujekpe, and the nefarious machinations of LOCI. Do you have what it takes to stop the Arkrise?

New Story Maps 

Put a stop to Echelon's machinations in a bunker deep beneath the Presidio, face Nujekpe and his mercenaries at Eren's last stand, and delve deep into a huge arkfall buried below Silicon Valley.

Thanksgiving Event

Do you have what is takes to face the Bioman barrage of the New Frontier Harvest? Do you want a full set of the Plate Slicer Synergy? Do you like weaponized turkey?

Salvage Matrix Action - Reduce Rating 

Reduce Rating brings the rating of an item down to match your current EGO rating.

Perk and Effect Feedback

Triggered effects now display names or effects when triggered. You may toggle this feature on the settings menu with "Show Effect Names"!

Emotes and Callouts

Emotes and Callouts are now available in the Quick Menu!

GAME UPDATE 

 

GENERAL FIXES

  • Players can now upgrade the rating of a weapon or shield to within 100 of their EGO with sufficient Arkforge (or as much as possible with whatever Arkforge is available).
  • Added a new boost: Arkforge! Look for upcoming events that have increased Arkforge gains! 
  • Patron Pass holders will gain a permanent 10% Arkforge bonus. The rounding works the same as all other bonuses (we round down if < 1/2 a point is gained, and up for > 1/2 is earned). 
  • Reload Time for individual reload weapons (e.g. shotguns, rocket launchers) now means the total time to reload from empty to a full clip rather than how long it takes to reload each round. In addition. the time it takes to reload to full no longer increases as you add +magazine size modifications.
  • Weapons that reload a full clip at once have a minimum reload time of 0.5 seconds from weapon modifications. Focus effects and perks can push it below that.
  • The inventory menus now correctly display the minimum reload time even if a weapon is modified below the minimum reload time.
  • Fixed the loophole that allowed certain shotguns (e.g.Zagger) to skip the reload animation and fire constantly.
    • Zagger shotguns no longer have bonus rolls which have no effect due to reload updates
  • The Preparedness perk now activates only on full reload of your primary weapon. Read the perk description for details.
  • Season 2 mission replay co-op maps may be found on the matchmaking screen. Good hunting!
  • Players with high EGO ratings will now be scaled down when they choose to enter low-level co-op instances. 
  • Fixed one case of the long-standing bug that causes vehicles to spontaneously despawn. Once confirmed, look for a follow up post thanking the Community members who helped us track this down on the Public Test Servers!
  • As requested by the community, extracting on death grants a short duration of invulnerability.
  • Fixed an exploit that allows players to circumvent grenade cooldown.
  • Fixed a score exploit in the KTAM Power event. 
  • As requested by the community, added a second, more rigorous confirmation to the character delete process. 
  • Fixed a client crash that could happen in the loadouts menu.
  • Fixed a client crash that could happen in the character creation menu.
  • Enabled web portal redirect for customer service ticketing.
  • Guild bonuses for scrip and salvage are now applied to all Challenges.
  • Map information for all missions offered from within a quick-travel hub is now available.
  • Resolved an issue that was causing the game to feel unresponsive when exiting a roller.
  • As requested by players, we've adjusted the default PC proxy memory to allow for more visual character variety in large events!
  • Implemented various server stability improvements.

UI AND SETTINGS

  • Thanks to feedback from our Public Test Server, we've moved the count text for consumables so new icons are more identifiable on the HUD.
  • Players now have the ability to set a filter intheGameplay Settings that control when weapons,mods and shields are auto-salvaged when looted. 
    • A second filter has also been created to control what happens to similar items when the player's inventory is full. Many players have been requesting this.
  • Improved the functionality of the Expand/Collapse toggle for PC.
  • You can now see Cannot Trade, Cannot Sell and Encrypted on an item without conflict. They are displayed as symbols rather than text.
  • The Buy Back tab on vendors now displays the same price that the item was sold for. 
  • Corrected possibly uninitialized "colorblind scheme setting" resulting in black text.
  • "Reset to defaults" now applies to colorblind settings.
  • Resolved an issue that was preventing players from changing the "colorblind scheme" chat setting when using a controller.
  • Fixed an issue with missing text on the settings page when accessed from the character selection screen.
  • Resolved an issue that was causing the "rename chat tab" interface to display when it was not supposed to.
  • Resolved the issue that was causing chat filter buttons to erroneously modify settings.
  • Resolved an issue with corrupt settings that was causing the chat window to not appear (some players may have to cycle through them to make them reappear.
  • Chat text displayed in the EGO menu will now be filtered based on the active chat tab’s settings.
  • Video settings changes:
    • Resolved an issue that was causing the video settings screen to display incorrect settings.
    • Resolved an issue that was causing certain video settings to be secretly overwritten by presets.
  • Fixed the missing button for accessing the 6th loadout slot in PvP. 
  • The list of nearby online clan members is sorted consistently now.
  • Time trials titles are now present in the rewards screen. 
  • Details about store items now appear on the right for all widescreen resolutions.
  • As requested by the community, "Revived by [Character Name]" will now display in your system chat when you are revived by another player. Thank them with the new emotes!
  • Resolution setting changes are now respected if you apply changes to both resolution and quality.
  • Fixed overlapping icons and text when batch upgrading.
  • Corrected the number of chat messages received when an item is sent to claim items.

LOCK BOXES

  • When opening a lockbox, you now receive pop-up notifications for each item that goes into your claim items!
  • By community request, added the Controlled Burst Magazine mod with The Purge synergy to the mods available in the Blackened Hellfire Supply Crate.

VENDORS

  • Tarr Family Vendor now supplies Lock Boxes and Weapon Mod Boxes from Soleptor, Top Notch, and VBI.
  • Epic tier weapons and shields on merchants are no longer auto-encrypted.
  • Since they can’t be upgraded, all rarity tiers of charge blades bought on merchants are now auto-encrypted.

ITEMS

  • Charge blades now receive the same Encryption damage bonus as other Encrypted weapons.
  • Since Charge Blades can’t be upgraded, they are now encrypted by default so they receive the encryption bonus. This change is retroactive.
  • Common, Uncommon, and Rare Weapon mods can now drop from enemies and event rewards.
  • Increased the damage per pellet of the FRC Birdshot Pump by 25%.
  • Fixed some inaccurate weapon descriptions. 
  • Decreased the damage penalty for syphon nano weapons from 25% to 10%.

ENEMIES

  • Grid Evangels now die much more clearly.
  • Enemies that do not contribute to score (turrets, Grid Guardians) will no longer display "Armor Break +0".
  • Restless Dead: Enemies in this event can now be struck and damaged by vehicles.
  • Fixed an issue that was causing Kindlers to play their "walk forward" animation when they were walking backwards.

OPEN WORLD

  • Pacifica Temple is under attack! Can you thwart the invaders at this deadly new Conflict Site?
  • Fixed an issue that was causing major events to stomp smaller events even if they were in progress. 
  • Updated how events are spawned to promote activity in the SF and SCV zones.
  • Areas to leave the Mark of the Defiant are no longer suppressed by Arkfalls.
  • Mission: Cut off the Head…: Now has proper Ammo Crates. One is near the front gate, and the other is on the roof with Santana Murphy.
  • Mission: Towers Quarry: You are now less likely to end up in the wrong phase.
  • Moved emergency location at 5545,9489 to 5538,9429. It is now further north up the road to a less problematic spot.
  • Mission: Another Person's Treasure: Setting quest object to not move when interacting with it. Thanks to our players for the report!
  • Defiant Few Weekly: A New Threat: Adding an objective to kill an Ark Level Grid Inquisitor to be in-line with the kill 3 objectives of the other Defiant Few Weeklies.
  • Inquisitors will be available inside the Final Season 2 instance as well as the Control Grid & Gulanee Summon Arkfalls.
  • Serenity Academy Siege: Fixed cases where threat level ratings could get reset or removed while in combat.
  • Fixed boosted EGO going away briefly during the Serenity Academy siege when certain enemies were killed in certain locations. 
  • To cause less confusion for new players, The Season 2 mission "On Record" is now only available after completing "Into the Depths." 
  • Slightly increased the chance for Monolith and Progenitor Major Arkfall Events over Hellbug related events.
  • Tarr Traxx crates and Defiant Few marks will no longer sometimes reappear in the same place.
  • Added new pursuits for Season 2 and Conflicts, adding 90 possible EGO points total - the EGO cap is unchanged.
  • Added Ammo Crates near Major Arkfall locations in Silicon Valley.
  • Hotshot: Sharpshooting Savior: The civilians are now sturdier.
  • Siege: Sutro Bath House: This siege can now progress past stage 9. Reduced the likelihood of enemies spawning under the ground.

Comments

Contribute to the discussion or help improve an article by leaving a comment below.

Sign In to post a comment.

 Common, Uncommon, and Rare Weapon mods can now drop from enemies and event rewards.

 

Yep missed this too. :(

They don't drop they rain. LOL

 Reload Time for individual reload weapons (e.g. shotguns, rocket launchers) now means the total time to reload from empty to a full clip rather than how long it takes to reload each round. In addition. the time it takes to reload to full no longer increases as you add +magazine size modifications.

12 seconds to 2.7 seconds for 16 Mag Grind Fragger. Pure Joy.

 

 

9 years ago

 Do you like weaponized turkey?

 

What?!?!?

How did I miss that.

These aren't the same as the Pumpkin heads on the ground from the Hulker events?

9 years ago

ATTEE PC-EU

Medic posted:


 Added new pursuits for Season 2 and Conflicts, adding 90 possible EGO points total - the EGO cap is unchanged.

What happened to the just over 200?

Yes, thats seems strange, even on PTS there were like 160 EGO worth of new pursuits, I thought they will add some more, not less

It seems that the free to play players like me won't reach 5900.

 Fixed an issue that was causing major events to stomp smaller events even if they were in progress. 

So the Major Arkbreaks won't disappear anymore due to an incursion or a Major Arkfall? It happened to us before even after all spikes were deployed and we were killing the first wave of enemies.

9 years ago

 Emotes and Callouts

Emotes and Callouts are now Back in the Quick Menu!

Fixed that for you. :)

 The Preparedness perk now activates only on full reload of your primary weapon. 

:(

 Players with high EGO ratings will now be scaled down when they choose to enter low-level co-op instances. 

This will be interesting.

 Fixed one case of the long-standing bug that causes vehicles to spontaneously despawn.

Please be fixed.

 The Buy Back tab on vendors now displays the same price that the item was sold for. 

Woohoo!

 As requested by the community, "Revived by [Character Name]" will now display in your system chat when you are revived by another player. Thank them with the new emotes!

System Chat? Its a start. New Emotes? You mean the ones that disappeared and are coming back or we getting New ones?

 Decreased the damage penalty for syphon nano weapons from 25% to 10%.

Good?

 Inquisitors will be available inside the Final Season 2 instance as well as the Control Grid & Gulanee Summon Arkfalls.

HeHeHe

 Slightly increased the chance for Monolith and Progenitor Major Arkfall Events over Hellbug related events.

Oh Thankyou.

 Added new pursuits for Season 2 and Conflicts, adding 90 possible EGO points total - the EGO cap is unchanged.

What happened to the just over 200?

 Siege: Sutro Bath House: This siege can now progress past stage 9. Reduced the likelihood of enemies spawning under the ground.

:)

Everyone going to get a Free 5/10/15 Inventory Slot Boost for this event this time? ;)

I can try :)

 

 

 

 

 

 

 

 

9 years ago