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McSauce wrote:

Were you inside the threat radius at the minor event when it got shut down?
Did you kill enough enemies to get it to wave 2? or was it still on the first wave?

Thanks for the info.

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McSauce wrote:

Did the Miner Conversion event overlap the Minor Arkbreak when it spawned?

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McSauce wrote:

I was able to find a good test case for this issue, and have fixed several bugs that were causing it. The fixes are in testing right now.

Thanks again for the details.

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McSauce wrote:

The minor arkfalls and summon arkfalls should not be ended if there is at least one person contributing to the threat level at the event, or if it has advanced beyond the idle wave at the start.
...

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McSauce wrote:

Ok, thanks. We are working on reproducing this behavior internally.

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McSauce wrote:

Lower tier events like minor arkfalls can be ended by a higher tier event that wants to start. This can be especially apparent in SCV because of its size.



1) Events should not be doubling up...

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McSauce wrote:

We are looking into several issues with arkfalls on live right now. Thanks for pointing this out.

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McSauce wrote:

We are working on splitting the Event manager into 3 separate queues for SCV, SF, and the main world north of the Golden Gate. This will allow us to tune cooldown times and min/max values separately...

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McSauce wrote:

After merging the new Silicon Valley area back into the main game server, we have noticed long wait times in between dynamic events spawning in Silicon Valley. This is because we now have only one...

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McSauce wrote:

Just submitted a fix for sieges not respecting their max concurrent limits.

Thanks for pointing this out.

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