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DeadGhost wrote:

Yeah, those vehicle delays are definitely in live and have been for as long as I can recall. I mostly drove around in the Challenger until I started working on the Durango, so I just thought the...

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DeadGhost wrote:

Hey Stoodakiss, thanks for the detailed video! We've had a fix for this ready to go for a while now and have just been waiting for the next client patch to roll around. I'm actually a bit surprised...

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DeadGhost wrote:

Hey everyone, I'm the programmer that's taking a look into the problems with the "go to clan" feature. I'm not yet able to repro the problems you guys are describing on the dev environment, but I...

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DeadGhost wrote:

Got a possible fix for you: in the social -> chat menu, there are settings to globally mute voice or text chat from certain channels. Check that the zone chat isn't muted there.

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DeadGhost wrote:

Okay, I suspected as much but I figured there was no harm in asking on the off chance this turned out to be something simple. Thanks for your patience; I'm sorry this has flown under the radar for so...

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DeadGhost wrote:

Wait, so you're seeing SOME text? I thought you had the missing chat box problem; what you're experiencing just sounds like a filtering issue - have you checked your chat filter settings? There was a...

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DeadGhost wrote:

Sorry to rez an old thread, but I wanted to give you all an update - I've checked in a fix for the UI that will cause it to more accurately represent how the presets interact with the visible...

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DeadGhost wrote:

Oh! If that's the case, that was definitely a bug.

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DeadGhost wrote:

Hey everybody - let me clear up some possible misconceptions here.

FOV shift has nothing to do with compensating for intra-ocular distances in hip fire / fine aim modes - what Amack was calling...

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DeadGhost wrote:

Ahoy, everybody! Just popping in to let you know that I've put in a second confirmation for character deletion. It should make it practically impossible to accidentally delete a character, and it...

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