Patch 1.204

December 18, 2013 | Etaew | Viewed 1,522 times | Patch,

Release Date: 12/17/2013 @ 10 AM PST / 6 PM GMT

WEAPON BALANCE UPDATE PASS

Charge Weapons

  • Pellet charge weapons previously dealt decreased total damage while at maximum charge, instead of increased. This has been corrected.
  • Charge weapons with boosts that did not exclusively add damage now have a 3x damage boost when fully charged. This is opposed to the 5x and 6x damage boost of dedicated damage charge weapons.

Volge Weapons

  • Volge weapon damage radius falloff has been reduced, which will improve the consistency of their damage.

Charge Blades

  • Base damage of charge blades increased to make them better than just punching people. Previously, this was the case.

Other

  • The Burst Fragger epic rarity bonus has been changed from a self-revive bonus to a reload bonus.
  • Semi-Auto Sniper Rifles has been given a 30% damage boost to better adjust for their limited ammo supply.
  • Rocket Launchers and Grenade launchers have been given a 20% damage boost.
  • Added Common and rare bonuses to certain vendor and mission reward weapons.
  • Increased Slug Shotgun damage by 30% and slightly decreased aim spread.
    • The VBI Slug shotgun in particular had some interesting stats. These have been fixed.
  • Improved Combat shotgun and Pump Shotgun damage.

[PS3 ONLY]

  • Enabled PS3 Trophies for DLC #2: Arkbreaker

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