Fixed an issue with the Scrapper Arkfall that could cause it to be broken. Now the Armature should appear on top of the base allowing it to be destroyed.
Moved the spawns outside the building in Freight Yard so you cannot be trapped inside.
Made the interaction with the Alarm easier in the Dark Matter Base.
Improvements to the Wandering Hulker Emergency to keep him closer to his starting point.
Reduced the spawn rate of Major Arkfalls to fall in line with the overall goal ratio between Major and Minor Arkfalls.
Fixed an exploit that was causing melee nano-effects on weapons to give a target hit the ability to proc the effect for you. For example, in PvP if you melee attacked someone with a weapon that procs a melee syphon nano-effect, when that person damaged other people in the same match, you would sometimes get a shield and health regeneration as if you had hit them.
Cleaned up a situation where an Emergency would spawn too clsoe to the start of the North Point Time Trial.
Added a health bar to the hulker in San Quentin.
Added missing doors to Ridgecrest Mine in Madera.
Fixed a bug with some special weapon Rocket Launchers not running out of ammo.
Cooper is now braver! He will no longer continue to crawl after being revived.
Fixed an issue causing the Hellbug Revenge of Hellion Major Arkfalls not to start.