Patch 1.022

June 17, 2013 | Etaew | Viewed 2,321 times | Patch,

  • San Francisco: Charlie the construction worker has disappeared... to never return again?
  • Fixed an issue that was causing some shields on the Paradise faction vendor to not show an icon.
  • Clan names will no longer show up blank.
  • Vehicles can now damage Hellbug Blast Pods.
  • Fixed an issue with the Scrapper Arkfall that could cause it to be broken. Now the Armature should appear on top of the base allowing it to be destroyed.
  • Moved the spawns outside the building in Freight Yard so you cannot be trapped inside.
  • Made the interaction with the Alarm easier in the Dark Matter Base.
  • Improvements to the Wandering Hulker Emergency to keep him closer to his starting point.
  • Reduced the spawn rate of Major Arkfalls to fall in line with the overall goal ratio between Major and Minor Arkfalls.
  • Fixed an exploit that was causing melee nano-effects on weapons to give a target hit the ability to proc the effect for you. For example, in PvP if you melee attacked someone with a weapon that procs a melee syphon nano-effect, when that person damaged other people in the same match, you would sometimes get a shield and health regeneration as if you had hit them.
  • Cleaned up a situation where an Emergency would spawn too clsoe to the start of the North Point Time Trial.
  • Added a health bar to the hulker in San Quentin.
  • Added missing doors to Ridgecrest Mine in Madera.
  • Fixed a bug with some special weapon Rocket Launchers not running out of ammo.
  • Cooper is now braver! He will no longer continue to crawl after being revived.
  • Fixed an issue causing the Hellbug Revenge of Hellion Major Arkfalls not to start.

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Im happy there fixing the clan name bug as that is kind of annoying.

Shame there isnt a fix for the the crystal not spawning on some arkfall events as that is probably the most annoying bug i have seen.

11 years ago

Not Charlie! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

11 years ago