Patch 1.206

January 15, 2014 | Etaew | Viewed 2,229 times | Patch,

Hotfix Release Date: 1/15/2014 @ 6 AM PST / 2 AM GMT

  • Fixed issues which could gate the Combat Tech side missions.
  • Clever use of extraction and instance leaving will no longer cause the Warmaster to enter into an easily killable state.
  • Updated Warmaster behavior to prevent one case where he could wall mount in the wrong location.
  • Cleaned up loot table for Warmaster and arkbreaks to include base versions of cold fire weapons. Their chances of rolling were very low. (In the case of the battle rifle, non-existent.)
  • Added one infector bug to Epic Hatchling grenades and two to legendary.
  • Increased full charge time for Charge Sniper Rifles and slightly reduced base damage.
  • The Mutants at the North Radio Tower in Mount Tam will now respawn more reliably.
  • Triage Center emergency can now be solved even if enemies appear nearby.
  • Updated certain charge sniper rifles to reduce their effectiveness when fired from the hip. Affected were the Surge Bolter, the VOT Heavy Plasma Repeater, and the Splitshot.
  • Defeating the Volge Warmaster now correctly gives credit to all ark hunters in the encounter.
  • Removed grenades, spikes, and stims from end-of-event rewards and from daily and weekly ark hunter rewards. They were crowding up claim items and were dropping plenty from enemies. Epic and legendary grenades can still be found in lockboxes.

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Etaew PC-EU - Site Admin

Hotfixes are server side :)

10 years ago

Hope this adds some stability. I haven't gotten into an arkbreak on my own in a LONG while. I keep getting kicked at the loading screen.

 

Client side patch?

10 years ago