Warmaster Changes in Patch 2.1

July 10, 2014 | Etaew | Viewed 2,289 times |

Trick Dempsey the Creative Lead for Defiance has posted on the Official Forums a controversial change that is coming to the Warmaster encounter in Patch 2.1.

  • When the upper level is cleared, the vents will force open after a 30 second wait
  • Following that, the Warmasters locks will force break after a 3 minute wait
  • Players are expected to prepare ahead of time for the encounter, or just attempt the fight

Source

 

Ark hunters,

We’re releasing an update to the Warmaster instance to address social dynamics inside the event. Feedback from players fell into two broad categories: those that break locks and those that do not.

Lock breakers break the Warmaster locks at the first opportunity, valuing their play time, entertainment, and the moment-to-moment rewards that come from constant action. They are playing Defiance for a limited time each day and they are guided by which events are active in the game. Every part of the user interface supports this play method. Indicators and EGO instructions push these players forward, and they reap great rewards during their time. Lock breakers constitute a vast majority of players.

Lock keepers seek to prolong the lock-breaking step until the number of players inside the Warmaster event meets or exceeds 24 players, often using chat and weapon intimidation to dissuade others in the instance. These players value resources over time and aim to earn the legendary weapon drops from the Warmaster at all costs. Additionally, these players tend to have an extremely limited scope for value on items; anything that is not part of a predetermined list is deemed entirely worthless. These players are extremely active on the forums and in-game, but still constitute a small minority of players.

Here is how we are updating the event: When the last Volge in the upper level of the arkbreak is killed, the objective to open the vents appears. That objective now has a 30-second countdown. At that point, the vents will open themselves and the cage will appear in the room below. When the cage spawns, it begins a 3-minute countdown. During this countdown, the locks may be destroyed as normal. However, when the countdown completes, the locks shatter and the Warmaster is released. To be clear, from the moment the last Volge is killed in the lobby, there is a maximum of 3.5 minutes before the Warmaster fight starts.

This puts the game’s mechanics in line with the interface indicators in the game and the instructions from EGO. Once inside the Warmaster event, players will proceed to its end in 10 to 15 minutes, thus freeing them to pursue their next adventure in a timely manner. Players aiming to maximize their chances to earn legendary gear or Warmaster kills now have the onus put on them to organize their teams before entering the event. They need to prepare their plans, leader designations, and group/friend invites such that they can execute them quickly. We are not, at this time, removing the exploit that allows players to exceed the event’s 24-player maximum, but we are requiring teams that wish to do so to achieve this in a timely fashion.

While lock keepers are not necessarily playing the Warmaster instance incorrectly, this is not how the event was designed to be played. This change prevents them from holding an in-progress event hostage and allows the instance to progress as designed. Players who progress the Warmaster fight are not and have not been “griefers” as they are doing what the game has literally told them to do. We’ll continue to monitor feedback about the Warmaster event and this latest change, so please share your constructive experience-based insights with us on the forums.

Good hunting,

Creative Lead Trick Dempsey

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Programers you need to scale the Warmaster for the amount of people at the event, and if it is scaled we can't tell, we don't mind the beast being a little harder to beat but be FAIR, if there is 3 -12 in the Warmaster and it DOES HAPPEN depending on the time the day, it is a COMPLETE waste of time to try to beat the beast especially since it usually takes 25 - 30 or more to beat the Warmaster MOST of the time, COME ON NOW, lets put breaking or not breaking locks to the side, you REALLY DID NOT make changes to the Warmaster that would REALLY accomadates either side.  Scaling the Warmaster to some degree needs to be considered, you have done this for everything else we fight in the game, even the top level of the Warmaster is scaled before we get to the actual beast, you could make the Warmaster scaled for the amount of people fighting the beast even if it is a tad harder then usual, but give people something to play for or do you guys just want to watch us accomplish nothing for our time and effort in the Warmaster?  There are certain new games getting ready to hit the market you need keep Defiance worthy of playing for your loyal fans before we go a stray considering ALL of the BUGS AND CRASHES in the game, you need to keep in mind that gamers play for self gratification and REWARDS and that is KEY to keeping your FANS HAPPY!!!

10 years ago

It seems to me instead of people preplanning groups and gettiing the required numbers together, people will stop spawning the warmaster all together, for a while at least.

10 years ago

That's.. disappointing. I don't think I've ever actually beaten the Warmaster. I wish they scaled him differently or came up with some sort of solution that could work to the benefit of both of these groups.

10 years ago