Patch 1.020 - Buckshot

May 21, 2013 | Etaew | Viewed 13,865 times | Patch,

Patch 1.020 went live May 23, 2013. The patch fixed a number of bugs and introduced serveral quality of life UI changes for players.

Highlights

Map Text

Text has been added to the main game map indicating:

  • Region names are displayed at any zoom e.g. Marin.
  • Area names which are fast travel enabled  are displayed at any zoom e.g. Iron Demon Ranch.
  • All other area names are displayed as you zoom in.

 

 

Freight Yard

The competitive 16 v 16 capture and hold match Freight Yard is back in the game.

Dam Defense

Hotshot: Dam Defense is back in the game.

Shotgun Changes

Many changes have been made to shotguns, see the full notes for them all.

New Titles

Clock

An in-game clock has been added below the minimap.

 

 

Inventory Loadout Markers

Markers have been added to the inventory screen to indicate which loadout an item is being used with.

 

 


Patch Notes

GENERAL

  • Along with numerous improvements and bug fixes, this update also includes new content that will tie in with recent and future events around the Defiance TV show. This content will be released alongside new episodes. In the interest of avoiding spoilers, we’ve omitted specifics, but it includes new missions, new goals, and a new open world game mode called Sieges!
  • We’ve continued to optimize areas around the game world to improve performance.
  • Even more updates to improve server performance.
  • Continued to optimize voice chat options and functionality. You should hear less robo-voice, stuttering, warbling, and slurring.
  • The PvP map, Freight Yard, is back!
  • The Dam Defense Hotshot is available again.

MISSIONS

  • Added new checkpoints to KTAM and Murder Island.
  • Moved the Mount Tam mission offer animus for ‘A.R.M. the Troops.’ Players could sometimes see it on the map but not get the mission.
  • Fixed the endlessly respawning Raiders at Verdant Ridge.

CHALLENGES

  • Rebalanced Hotshot and Rampage medal score tiers. 
  • Corrected rewards given out for the Challenges in Marin.
  • Killing yourself no longer successfully completes Challenges.

EMERGENCIES

ARKFALLS

  • Optimization addressed to fix flickering or disappearing enemies at arkfalls.
  • General balance tuning for Hellbug Destroy Arkfalls.
  • General balance tuning for Scrapper Destroy Arkfalls. 
  • General balance tuning for Mutant Destroy Arkfalls.
  • Added additional rewards and increased the chance to get weapons instead of grenades from Major Arkfalls.

PLAYER CHARACTER

  • Nano effects that kill your character should now be cleared after extracting. 
  • Fixed cameras while incapacitated so that the camera won’t clip through the character if the player looks up.

ENEMIES AND NPCs

  • Monarchs now cause vehicles to explode when collided with.
  • Smelters in the Jackleg Joe fight will alert properly on spawn regardless of player position in the arena.
  • Friendly Scrapper Forges will now spawn friendly Nanites.
  • Friendly Scrappers now have blue effects to distinguish them from hostile Scrappers.

COMPETITIVE MULTIPLAYER

  • Fixed several bugs that were causing multiplayer matchmaking crashes.
  • Fixed a crash when exiting a multiplayer match.
  • Fixed a bug with matchmaking main menu not functioning properly when changing worlds.

CO-OP AND SOLO MAPS

WEAPONS

  • Continued to tune weapons to improve balance.
  • The 10% EGO power recharge on full reload weapon bonus now has a cooldown.
  • Legendary Detonators will no longer be able to have mag size weapon bonuses.
  • Reduced rate of fire for the Auto Lobber.
  • Reduced damage per shot for the Crash Boomer, Rebound Lobber, and Auto Lobber.
  • Gaining or losing a status effect as you finish reloading will no longer cause the reload to cancel and start again.
  • Fixed an issue in which the Ground Pounder stats were appearing as zero
  • Nano-Effect Resist shields and shields with other special effects will now start dropping at a lower power rating.
  • Mods that show up as vendor specials will now be higher quality.
  • Mods given as rewards from Challenges will now be higher quality.
  • Synergy weapon mod caches purchased from vendors should now include a wider variety of synergy types.

Significant Shotgun Tuning

  • Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
  • Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting a more shots per magazine then intended.
  • 1. Rarity Bonuses that increased Mag Size have been decreased.
  • 2. Clip Mods that increased Mag Size have been decreased.
  • Elemental Proc Chance Change: We discovered that the shotguns were procing per pellet at the full proc chance. This caused the shotguns to have a much higher chance to proc the elemental effect then other weapons.
  • 1. Changed the proc chance per pellet of shotguns. (Excluding Slug based shotguns)
  • These two types of Shotguns are being tuned to bring them in line with the other shotguns.
  • 1. Rate of Fire change for the Vot Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other Combat Shotguns. 
  • 2. Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity. 

LOOT AND AMMO

  • Tuned loot drops for several enemies.
  • Looks like Murray dropped off an ammo crate near his docks.

VEHICLES

  • Tweaked vehicle physics so they don’t feel quite as bouncy.
  • The T4 Titan (mission only vehicle) is no longer invulnerable.
  • Store Vehicles now have proper titles denoting tier.
  • Fixed an issue in which vehicle stats were appearing as zeros when available as a vendor special.
  • Fixed an issue in which your vehicle might be invisible in extremely crowded locations.
  • Fixed an issue that caused vehicles to bounce abnormally off some objects.
  • Vehicles were being used as weapons with very little risk, so we've increased the amount of damage that colliding with enemies does to vehicles to increase that risk.

VENDORS

  • Titles are now available at hidden vendors.

DEFIANCE STORE

  • Fixed an issue that prevented purchasing of more than one inventory slot upgrade at a time.
  • Updated Bit purchase UI to help clarify the amount of bonus Bits included in the larger Bit packs. 

EGO ABILITIES AND PERKS

  • Reduced effectiveness of the Fortitude perk.
  • Fixed the Pumped Up perk so that the gameplay effect matches the description.

ACHIEVEMENTS, PURSUITS AND CONTRACTS

  • ‘Save Your Ganchis’ achievement can now be completed.
  • ‘101 Keys’ pursuit can now be completed. 
  • Paradise Daily Explosions 101 contract can now be completed.
  • Fixed an issue that caused mutants at the South Radio Tower not to count towards the Atlas Attrition contract.
  • Fixed “Equip a [weapon type]” pursuit objectives to trigger off equipping mission rewards.

CINEMATICS

  • Continued to polish existing cut scenes.
  • Added new cut scenes for episodic story lines.

AUDIO

  • Polish for combat music timing.
  • Increased Nim’s voice over radius.

USER INTERFACE

  • Continued UI polish and bug fixing.
  • Added new notifications for players who reach certain EGO ratings without ever using some features such as the social menu, shadow war, competitive multiplayer, co-op maps, and clans.
  • Area and region names now appear on the map and fade in and out when zooming the map.
  • Searching for a player will now display clan, EGO rating, and their location if they are online.
  • Voice settings now save between logouts.
  • Added a time and date display below the mini-map.
  • Turning remapping on/off will no longer wipe out remappings
  • Inventory listing will mark which items are in loadouts other than the current one
  • Remove Ctrl+Q from quitting game
  • Show inventory at vehicle merchants will list your current vehicles so you can compare them to the ones in the store
  • Requirements are now displayed on the CO-OP matchmaking screen.
  • New option in Salvage Matrix to reset weapon mastery points.
  • Fixed ark salvage spam when exiting menus if you broke down a lot of items in the salvage matrix
  • Fixed a map icon at the overpass that disappeared whenever the player was phased.
  • Fixed an issue that caused character creation to not always start properly.
  • Fixed an issue that sometimes caused mission objective radii to not show up on the mini-map.
  • Fixed an issue that caused /whisper text chat messages not to work.
  • Fixed an issue that caused the map cursor to shift.

MISCELANEOUS

  • Added fast travel point near Coit Tower.
  • Optimized ‘Go to Friend’ and ‘Teleport to Shadow War’ functionality.

PC

  • Menu wheel now displays automatically when opening the EGO Menu.
  • Fixed handling of duplicate account logins on PC.
  • Fixed bugs in the login queue.
  • Fixed client startup crash when Steam is in offline mode.

XBOX 360

  • Kinect Help menu messaging is much more approachable.
  • Fixed some Xbox 360 frame rate issues near bodies of water.

PLAYSTATION 3

  • Fixed an issue that prevented back to back logins.

Comments

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At first I thought maybe I was just being dumb, but my Headlands Transit Mechanic outfit has changed colors.  I thought maybe the patch changed it to something else, but I'm definitely using the right one and it isn't the same as pre-patch.

11 years ago

i hope this fixes the weird reload glitch that shows the animation but when you pull the trigger it reads as zero ammo in clip and the animation kicks in again. very annoying in the middle of a fire fight.

11 years ago

So the sniper rifle thing isn't just me? I've noticed ever since I put scope mods on both my bolt action and my semi-auto that I'm missing a LOT more than I did before.

And I can agree with the Charger engine; it's way too loud. One of the reasons I don't use my pre-order Dodge. (The other being it doesn't seem to do well off road. Like I can't go up hills as well as I can with my truck.)

Shotguns I could rent a shit about; I really don't like being too close to enemies, and every damn shotgun in the game is beyond useless unless you're practically in kissing distance. FEH.

11 years ago

Well seems this patch addresses some issues. I'm glad some inventory stuff got revamped but extremely sad to see that no effort or time has been given to the whole weapon customization interface. The shotgun fixes I hope do not poop out shotguns totally now it was the only really effective weapon agaist some over powered mobs. Vehicle dynamics was a big flop I hope this make the trip a bit more real. Crashing into anything at +20 mph (or 45 kph for you communists) should blow your vehicle, I would like to see a toon animation for over the handle bars for quads, and through the windshield for cars and trucks on impact. Also fix the dodge engine sound it sounds like the car is stuck in 1st gear at all speeds. The jeep sounds cool but needs some gear change sounds at different rpm's. Sniper rifles need a BIG FIX. They are FUBAR. The pattern spread at 100 yards should not be 2' (feet) in either direction as it is now there should be no more tha n a few inches spread depending on type of weapon. Also remember the heavier the weapon in appearance (artwork) the less recoil it will have this goes for hand guns and long guns. Include silencers for hand guns and sniper rifles please. Fix scopes, it seems only white scopes work all the others are way off in accuracy. Glad your increasing the availability of mods for all weapons some were impossible to find like scopes for infectors and BMG, or stocks for all types. Players NEED a FREE method of tuning character appearance, when creating my tunes for example I picked a slightly dark skin color for a tan now my toon are all as black as can be, I want to be able to change hair color/style, skin shade and possibly facial hair for men at least. Other than that your SLOWLY getting there, enough so that I bought the season's pass, don't let me down now.

11 years ago