Defiance 2050 - Itemization and Enhancement

April 7, 2018 | Etaew | Viewed 41,651 times |

This article covers Defiance 2050 live stream from April 6, 2018. Here Rarnok talks about changes to Itemization and Enhancement.

Please note that this is information on a pre-beta stage of the game, it may change before beta and it may change before live release.

Video Archive

Watch 4/6 Defiance 2050: Itemization and Enhancement Stream! from TrionWorlds on www.twitch.tv

Class Preview: Crusader

Offensive / Defensive. A tanky brawler, selfish bruiser. Tanky you can take damage but you can get in there and smash stuff.

More details will come in the future.

Itemization and Enhancement

Power Rating

An average of the rating of all your weapons. It determines how much damage you can do / health. The higher that is, the higher the item rating of drops. Enemies will scale up with this.

Tiers

Legendaries are the highest tier of weapons.

Prototypes

Independent of rarity tier of weapons called Prototypes, unique behaviours and fairly static bonuses, visually different, similar to Crimefighter. Potentially more information next live stream.

Enhancement

Players can now choose exactly the type of bonuses they want on their weapon. Rarity cannot be enhanced (right now).

New enhancement screen where you customise your weapons.

You Enhance your weapon using Salvage to increase the Bonus Rank. You spend Bonus Ranks on adjusting the stats of your items.

Salvage

This is obtained by killing enemies and breaking down dropped weapons either instantly or at a Salvage Station, which provides significantly more.

The amount of Salvage you get is based on your Power Rating and the Item Rating.

Up to 1000 Power Rating you will get Common Salvage, then you will start using Uncommon. Higher level weapons will require more Enhancement Points to level up.

Salvage comes in different weapon type forms such as:

  • Assault Rifle Salvage
  • Detonator Salvage
  • Light Machine Gun Salvage
  • Pistol Salvage
  • Rocket Launcher Salvage
  • Shotgun Salvage
  • Sniper Rifle Salvage

Salvage is worth Enhancement Points, and the value will change based on the rarity of salvage, for example:

  • Common Salvage = 1 EP
  • Uncommon Salvage = 10 EP

The Enhancement Points value is increased by 3x if it matches the type of the weapon you are enhancing, for example using Assault Rifle Salvage on an Assault Rifle:

  • Common Assault Rifle Salvage = EP1 + 3
  • Uncommon Assault Rifle Salvage = EP10 + 30

There is no cap on how much Salvage you can store, and it does not take up inventory space. It cannot be traded.

Enhancement Ranks will increase the Item Rating of the weapon by 10 per rank.

Maximum Enhancement Ranks by rarity:

  • Common: unconfirmed 5?
  • Uncommon: 10
  • Rare: 15
  • Epic: 20
  • Legendary: 25

Weapon Bonuses

Spend Bonus Ranks after upgrading your weapon with Salvage to increase any Weapon Bonus. However, there are diminishing returns, the more points placed the less the bonus.

You can Reset Bonus Ranks at any time for free.

You can also Reroll Bonuses for a cost.

When re-rolling a bonus you can make a choice between the two new bonuses or keep what you already had. In beta you will be able to roll a weapon and get a duplicate roll, but in launch likely not.

There is a variance on the amount of the bonuses when re-rolling them. You may need to re-roll several times if you are aiming to have the maximum bonus.

Condition

Represented by stars under the Item Rating. Condition affects the base stats of a weapon and the damage also the number of Enhancement Ranks.

Rarity Condition Stars:

  • Common: 1-3
  • Uncommon: 2-5
  • Rare: unknown
  • Epic: unknown
  • Legendary: unknown

Mods

You can Unlock Mod Slots for currency.

There is a new slot for Ammo, this removes the need to use Magazine Converter mods to change damage type.

Ammo Types are still grouped by weapon type, such as:

  • High-Caliber
  • Mid-Caliber

Ammo Damage Types:

  • Corrosive: Armor Damage
  • Electrical: Shield Damage
  • Incendiary: Health Damage
  • Piercing: Armor Penetration
  • Quantum: Shield Penetration

Ammo Types can have rarity which affects the bonus they provide.

You can remove mods from weapons without destroying them.

Synergies

Synergies have been removed from weapons and mods, they are being re-worked to be based on the character.

Shields / Armor

Armor Plates have been removed and new types of protection are available.

You can choose to boost your health, have an additional shield bar or have an additional armor bar.

Shield Types:

  • Health
    • Max Health
  • Shield
    • Capacity
    • Health Regen
  • Armor (yellow shield bar)
    • Armor Repair Delay

Damage types are weapon / strong vs certain shield types.

  • Armor: Weak to Piercing / Corrosive
  • Shields: Electric / Quantum
  • Health: Incendiary

Shields regenerate over time, and Armor restores completely after a set time.

Penetration will deliver damage directly to the health through the shields or armor.

Other

Update Schedule

Once released, major updates should be every 1-2 months, including new classes.

Vehicles

The aim is to have vehicles be a cosmetic choice. Vehicle skills will remain but adding more ranks to provide bonuses.

Inventory Screen

Can be filtered by type includes buttons for:

  • All
  • NEW
  • Favourite
  • Prototype
  • Shields
  • Grenade
  • Weapons
    • Pistols
    • Assault Rifles
    • Submachine Guns
    • Light Machine Guns
    • Shotguns
    • Sniper Rifles
    • Detonators
    • Rocket Launchers
  • Mods
    • Stock
    • Barrel
    • Magazine
    • Sight
    • Ammo

The right side of the inventory screen, the side by side comparison of weapons is likely to be improved.

Pursuits

There will be an Achievement Score and will give rewards, but it will not affect your Power Rating.

Cyber Rigs

Rigs will not be in Defiance 2050. The focus being character-based progression on weapons and class abilities.


Comments

Contribute to the discussion or help improve an article by leaving a comment below.

Sign In to post a comment.

Lux Energon PC-EU

The number of stars for different rarities (under 'Condition') are as follows:

Rarity Condition Stars:

Common: 1-3
Uncommon: 2-5
Rare: 3-7
Epic: 4-9
Legendary: 5-10

Also, we now know that each star adds 2% damage:

1 star = 92% damage
2 stars = 94% damage
3 stars = 96% damage
4 stars = 98% damage
5 stars = 100% damage (base)
6 stars = 102% damage
7 stars = 104% damage
8 stars = 106% damage
9 stars = 108% damage
10 stars = 110% damage

Hope this helps.

5 years ago

Jesusis Charlis PS3-NA

how can the protype weapon beacon be improve?

6 years ago

Razek Vaseh

Excellent breakdown. Gives me a clearer picture since the Livestream goes by kinda quick with a lot of distractions. Like that salvage doesn't count against inventory. I seriously hate lugging the current huge inventory around. Liking what I see so far. Just hope that they come through on server stability as they are claiming.

6 years ago

Dokugan Ryu PC-NA

It would have been great if cyber rigs were replaced by some sort of mechanical pets who could do Corrosive/Electrical/Incendiary/Piercing/Quantum damage or just back up your health/armour/sheild much like a personal BMG.

6 years ago

Etaew PC-EU 6 years ago

The Medic class will have support pets xD

Dokugan Ryu PC-NA 6 years ago

Only if every class had their own customised pet option just like we have a rig atm. Different types of rigs would have been replaced by different type of mechanical animals where we could put mods and change their intensity and type of attack/defensive powers.