Patch 1.6 - Free to Play (Draft Notes)

May 30, 2014 | Etaew | Viewed 2,275 times | Patch,

Morgana has posted draft notes for the 1.6 Free to Play patch on the Defiance Forums.

Defiance 1.6 – Free-to-Play Patch (Final Name Pending)

Features

The full write-up is pending, and includes:

  • Free-to-Play
  • New: More Boosts
  • New: Loadout Quickswap
  • Paradise Patron
  • and more!

GENERAL FIXES

  • Fixed an issue causing clan key bonuses to not apply.
  • Fix some inconsistent calculations regarding inventory size. If your inventory was full, some of your items might now be in the claimables window. 
  • Weapons should now more reliably reload while in zoom.
  • Fixed a bug that caused grenades to disappear when trading with higher EGO rating players.
  • While in the tutorial, your primary weapon will not be locked if you don’t have a secondary weapon equipped.

SCORES AND REWARDS

  • Score can now be acquired by breaking through an enemy’s armor plates!
  • Roadside emergencies that are not part of any larger event now give increased rewards based on each player’s score.

CO-OP MAPS

  • Explosions 101: Dekuso will now go through all his stages when dealt massive damage.

OPEN WORLD EVENTS

  • Sieges now progress when all the encounters are defeated instead of requiring specific point values.
  • Conflict Site: Hellbug Horror: The Happy Pow Farms conflict site will now complete even if you kill the monarch quickly. 
  • Conflict Site: Dark Matter Disguise: 
    • This site will no longer get stuck at the last objective. 
    • You now have to clear out the enemies and unlock the door before the third soldier will join you.
  • Conflict Site: Major Miner Rescue: This site no longer spawns enemies endlessly even after completion.

UI AND SETTINGS

  • Fixed a UI issue causing the Score Total to display on the screen after logging off.
  • Fixed the Score Total text overlapping the mission offer popup.

MOBS

  • Armor Plate values have been adjusted for all enemies to better differentiate between enemy groups. 
    • Scrappers and other robots now have very high values of armor plates. 
    • Raiders have far fewer.
    • 99ers have armor that is more fragile.
  • Additionally, Armor Plates do not scale so drastically with enemy tier. 
    • Bio and Rad were too necessary for all high-tier builds, and that was contributing to their dominance against enemy groups that were not intended to require armor damage. 
  • Fixed a bug with the Monolith’s Hard Points getting out of sync on the client after scaling up from new players appearing.

WEAPONS AND SHIELDS

  • All shields without resistances have had their stats moved up a tier.
  • Extra Life Shields have had their stats adjusted, they should now have roughly 20% more capacity than their non-extra life counterparts, but otherwise have identical stats.
  • Rare bio grenades no longer have a stronger snare than all other bio grenade tiers.
  • The Chimera Horn has been changed to a cluster rocket, and should now do more damage as a result.

 COMPETITIVE MULTIPLAYER

  • Competitive multiplayer damage reduction is now capped so that no combination of perks, shields, stims, or anything else can reduce incoming damage by more than 95%. PvE damage reduction is unchanged. We will monitor the amount, and adjust as needed!

MISSIONS AND EPISODES

SEASON 2: EPISODE 1

  • Sibling Duties:
    • Everyone should now get the cut scene

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