September 8, 2015 | Etaew | Viewed 1,714 times | Hypothetical Features,
I continue my journey exploring several games and highlighting features that would be interesting if they made it into Defiance. This time inspired by a certain clicky clicky game I investigate the concept of Seasonal Arkhunters or Pursuits.
This is a discussion on features that COULD be added, NOT WILL be added.
A limited period of time to create new characters.
Each season introduces a specific limited focus.
Seasonal Arkhunters could take the form of new "classes". And the way that we should determine classes is through EGO Powers and Perks, and Weapons.
Example:
Turret Shields Adds shields to Turret
| Turret Armor Increases turret health
| Another perk |
Turret Weapons Increases turret damage
| Deploy Turret Deploys a sentry turret at your current location.
| Another perk |
Another perk | Another perk | Another perk |
My class ideas have always been controversial, so this is your way out ;)
Seasonal Pursuits could operate on their own without the Seasonal Arkhunters.
Seasonal Pursuits
Could take the form of each pursuit in the game, if we are going with the concept of rolling a new character each season.
Alternatively it could just be a set of objectives that are set for a shorter season term, to complete with your main character. Essentially a larger version of a weekly quest.
Account-wide Bonuses on Completion
Completing the seasonal pursuits will unlock unique account-wide bonuses.
Examples:
Leaderboards
After a season ends a leaderboard can be posted showing the first x number of people to complete each pursuit on each platform from seasonal characters.
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