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Shields

Shields can be equipped by players in their loadout. When damaged by an enemy it will deplete your shield first, once your shield is down you will begin to lose health. After the shield is down you have to wait for the Recharge Delay before the shield begins to recharge, then it will recharge by the amount shown per second.

Shield capacity increases as their EGO Rating increases.


Shield Types

There are different types of shields available, offering different shield strength, recharge delay and recharge rates.

Disclaimer: The ratings shown are a very brief outline, different shield bonuses can change the value of a shield, such as bonuses when a shield is down suddenly makes a shield with a low recharge rate desirable. Please use this page as an indication not an absolute list of best shields.

Name Capacity Recharge Rate Recharge Delay

7th Legion Sai
Requires 7th Legion DLC

*** Good

** Average
40%

* Poor
9.6

7th Legion Youkai
Requires 7th Legion DLC

* Poor

*** Good
80% - 95%

** Average
6

Chimera Claw
Pursuit: The Lion's Claw II

*** Good

* Poor
10%

** Average
6

EXL Brief Candle
Available during Extra Life only

** Average

*** Good
10%

*** Good
2.55

EXL Darkest Hour
Available during Extra Life only

*** Good

* Poor
10%

** Average
6

EXL Dire Reprieve
Available during Extra Life only

*** Good

*** Good
75%

* Poor
9.6

EXL Last Hope
Available during Extra Life only

*** Good

*** Good
80%

** Average
6

Guardian Angel
Jackpot Shield

*** Good

* Poor
10%

** Average
6

Hurricane

** Average

*** Good
75% - 95%

** Average
6

Ironclad

*** Good

* Poor
10%

** Average
6

Omec Respark Energize V ARK
Premium Elite and Elite Lockboxes (September 13 - October 13)

*** Good

** Average
40 - 40

*** Good
2.25 - 2.25

Rebel

** Average

* Poor
10%

*** Good
2.25 - 2.85

Respark

* Poor

** Average
40%

*** Good
2.25 - 2.85

Rhino

*** Good

** Average
40%

* Poor
9.6

Tachyon

** Average

*** Good
75% - 95%

* Poor
9.6

Tachyon Pulsar
Obtained from Shrill Emergence Minor Arkfall


40%


2.4

VBI Sentinel
Digital Deluxe, Collectors, Ultimate game editions

* Poor

** Average
40%

** Average
6

Von Bach Industries Defense Screen
Starter Shield

* Poor

** Average
40%

** Average
6

Rarity

The higher rarity of a shield, the more bonuses can be found on it, such as stat bonuses, some decreases on recharge rates, chance of elemental resistance.

Rarity Appended Name Armor Plates
Common 0
Uncommon D 1
Rare DX 2
Epic EX 2
Legendary ARK 3

Bonus

Some shields can have bonuses attached to them, you can see it represented in the name of the item.

Name Bonus D DX EX ARK

Berserker

+{0} Fire Rate on shield break

---

5%

10%

15%

Blastproof

Take {0} less damage from your explosives

10%

20%

30%

40%

Blockade

Take {0} less damage from vehicles

(5%)

10%

20%

30%

Booster

+{0} to HP

---

---

---

10%

Brawler

+{0} Melee Damage when shield is down

---

(5%)

10%

20%

Bullseye

+{0} Crit Mult when shield is down

---

---

5%

10%

Charger

Take {0} less damage while recharging

(2%)

4%

8%

12%

Contender

+{0} Melee Damage after shield recharges

5%

10%

15%

20%

Energizer

+{0}% EGO recharge on shield break

---

---

---

10%

Focus

Drastically reduces recoil and spread for 6 seconds after shield breaks

---

---

---

---

Fortifier

Take {0} less damage while standing still

---

---

6%

9%

Grenadier

{0} DMG on next grenade after a kill. Cooldown: 5 seconds.

---

5%

10%

15%

Guardian

Take {0} less damage when shields are full

---

---

---

5%

Rearm

Ammo regen when shield breaks. Cooldown: 5 seconds.

---

---

1%

2%

Regenerator

+{0} HP regeneration

25%

50%

75%

100%

Reloader

+{0} Reload when shield down

5%

10%

15%

20%

Sentinel

Take 3% less damage while standing still

---

---

---

---

Surge

+50% melee damage for 6 seconds after shield fully recharges

---

---

---

---

Survivor

+{0}% Self-Revive on shield break

---

---

---

20%

Zanzou

10% chance to create a Decoy when shield breaks

---

---

---

---

Elemental Resistance

Some shields can be resistant to elemental damage, however this decreases the shield capacity.

By how much?


Comments

Contribute to the discussion or help improve an article by leaving a comment below.

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I am just wanting to make sure I understand how the shields work. When your shield is down during the recharge delay period if you take damage does it restart the delay? I am just curious if the charger shield will have you take less damage the entire time your shield is down or only if it is actively charging. If it is only while charging it seems pretty useless as every time you get hit you stop charging.

4 years ago

Fuzzy posted:

It should have but your Tachyon is a "special" shield since it's from a story mission or a faction vendor. I guess every Tachyon you'll pick up along the way now won't have a higher capcity than your Rhino.

Ok well its a shield i will prbably hang onto then until i can find a really good purple that i like.

4 years ago

Graywolfe posted:

Isn't the Rhino suppose to have a higher capacity than tachyon? They are both reloader II D with the rhino being a little higher ego  but its like thier capacities are backwards. I am not complaining i love the tachyon I am just curious about it.

It should have but your Tachyon is a "special" shield since it's from a story mission or a faction vendor. I guess every Tachyon you'll pick up along the way now won't have a higher capcity than your Rhino.

4 years ago

Fuzzy posted:

Your Tachyon is a non-tradeable shield, so I guess it's a mission reward? Or from a vendor. I think mission rewards or faction items got a bonus to them (for shields, that would be capacity). The bonus seems quite high but other than your Tachony being non-tradeable, I can't see anything out of the ordinary.

Isn't the Rhino suppose to have a higher capacity than tachyon? They are both reloader II D with the rhino being a little higher ego  but its like thier capacities are backwards. I am not complaining i love the tachyon I am just curious about it.

4 years ago

Graywolfe posted:

Ok not sure how to get a screen shot on here so i used the link to the forum post i made but could you tell me is it just me or is there something wrong with one of these shields.

 

http://forums.defiance.com/showthread.php?191423-Question-about-my-shield.....

Your Tachyon is a non-tradeable shield, so I guess it's a mission reward? Or from a vendor. I think mission rewards or faction items got a bonus to them (for shields, that would be capacity). The bonus seems quite high but other than your Tachony being non-tradeable, I can't see anything out of the ordinary.

4 years ago

Fuzzy83 posted:

What about the chimera claw? How does that compare to a rhino and ironclad? 

The Chimera Claw is an Ironclad Booster. I will add it tomorrow :)

Booster is 10% more HP, I think there is nothing special about it though other than the name and it being a Booster.

4 years ago

What about the chimera claw? How does that compare to a rhino and ironclad? 

4 years ago

Ok not sure how to get a screen shot on here so i used the link to the forum post i made but could you tell me is it just me or is there something wrong with one of these shields.

 

http://forums.defiance.com/showthread.php?191423-Question-about-my-shield.....

4 years ago

Do the numbers that show up behind the name sometimes mean anything? I just got a purple Huricane III D and it had terrible Capacity, way less than the blue Rebel III D i got at the same time. I also got a blue Rhino III that had less capacity than the lower EGO green Tachyon i had. Does the higher the number mean a worse model of shield?

4 years ago

Couple quick question on the chart above. Is the Hurricane shield suppose to have average for capacity or should it be poor? The VBI shields should their capacity be average not poor? I ask because i got a green Hurricane with a higher ego and it had less capacity than the white VBI shield.

4 years ago

After a (rather limited) personal study, I'm theorizing that there are only three "curves" of shield capacity increase with EGO progresion, each shared by a pair of shield types: Resparks and Hurricanes have the lowest one, Rebels and Tachyons have the middle capacity, and Ironclads and Rhinos have the most. Also, it seems that at low EGO (<1000) the capacity increase asociated to rarity aproaches 2%.

4 years ago

Apart from the Grenadier EX one, the rest of them in () don't exist, pretty sure of that. Especially the ones such as (x.5)

White rarity shields also come with one armor plate. The rest of your armor plate data for each rarity is correct however.

4 years ago

Etaew (PC-EU) - Site Admin

Yeah this page isn't hooked up to the moderator system so you can't edit it, and some values in () I expect are correct, and some I expect aren't. I confirmed a handful the other day, it's tricky to know what is and what isn't :p

4 years ago

Hey Etaew,

It's not letting me edit the page but

The values you have in parentheses for shield bonuses don't exist. I think they were just guesses on JxSiN's old shield guide expect for Grenadier EX, which is correct, it is 10%.

4 years ago

Etaew (PC-EU) - Site Admin

Updated with a shield capacity calculator for Respark and Hurricane shields thanks to the formula from KodiakDuck on our reddit thread.

5 years ago

Etaew (PC-EU) - Site Admin

My WIP collection document for Respark shields shows a progression of values, need more data especially sub 1k ego. https://docs.google.com/spreadsheet/ccc?key=0AvD9KUp9DqxadGw0a2NDYTgxZTFOV3o3dnVVYy05UUE#gid=0.

5 years ago

so far as best i can understand shields also have bonuses on them like weapons do only they are hidden so we can only guess to what the scope of there effects are , the reason for this conclusion is i had 2 shields of the same type and rarity with different ego ratings but the lower of the 2 ego rating shields had a slightly higher capacity (there was onyl about 20 ego rating differance) , also ive got 2 respark shields , one is a

respark III (blue) 2141 rating

and the other is a

respark reloader III D (purple) 2594 rating

the blue one which is inferior to the epic in all ways has a faster recharge delay by 5% of its base value than the epic

so im guessing the following bonuses can be found on shields just we cant see them

  • Capacity +5%/+10%/+15%
  • Recharge/Sec +5%/+10%/+15%
  • Recharge Delay -5%/-10%/-15%
  • Damage resistance (allthough this we can see)

not sure if its coincidence or not but all my D shields have resistances

5 years ago

Etaew (PC-EU) - Site Admin

Thank you, have added this info to the list.

5 years ago

Respark stats:

  • Capacity: 1083
  • Recharge/sec: 40%
  • Recharge Delay: 3

5 years ago

Etaew (PC-EU) - Site Admin

Thanks and yeah I did hide it recently.

5 years ago

Ok, added it myself. Took me a while to find the form.

5 years ago

Rhino III stats:

  • Capacity: 1842
  • Recharge/sec: 40%
  • Recharge Delay: 9.6

 

5 years ago

Etaew (PC-EU) - Site Admin

Thanks, have added it.

5 years ago

Missing shield type: Respark

5 years ago

I guess it was a typo - but we will see ;)

5 years ago

Etaew (PC-EU) - Site Admin

Looking at item trade forums I saw an item with Guardian X with 6%, that might be a new tier, not sure yet, will need more.

5 years ago

Etaew (PC-EU) - Site Admin

My new task for today, compiling a list of the bonuses for each of the shields.

For example a shield with the name Hurricane Blastproof III DX, will use the bonus Blastproof DX.

Let me know any bonus types I have missed, and if you can fill in any of the gaps. ( ) are guessed values.

5 years ago