Stat Descriptions


Accuracy The size of the crosshair without aiming, the bullets are more likely to hit the target in the crosshair.
Aim Accuracy The size of the crosshair when aiming, the bullets are more likely to hit the target in the crosshair.
Aim DMG The damage done when aiming down sights.
Blast Radius The area which the blast damages.
Bloom The rate at which the crosshairs widen during sustained fire.
Boost Amount That maximum amount of seconds that the vehicle can boost for.
Boost Refill The amount per second that the boost is refilled.
Boost Speed The additional speed that boost provides.
Bug DMG The damage that each Bug can do.
Burst The amount of rounds fired per trigger pull.
Capacity The amount of damage the shield can take before it breaks.
Crit Mult The damage adjustment for critical hits (yellow).
Damage Type Adjusts the bullets to deal damage of the stated effect.
Det Time The amount of seconds after landing that the grenade will detonate.
DMG The damage done per shot.
DMG Charge The duration of constant fire from full charge empty.
DMG/Sec The damage done per second.
Duration The duration of the blast effect.
Effect Trigger % The chance of your weapon to trigger an effect every time you fire (not bullet).
Falloff Distance Adjusts the range at which your bullets start to decrease in damage.
Fire Rate The amount of bullets the weapon can fire in a second during sustained fire.
Full Damage Radius The area where full damage is counted, outside of this area targets receive less damage.
Heal Charge The duration of constant fire from full charge to empty.
Heal/Sec The amount of healing per second.
Hip DMG The damage done when firing from the hip (not using aim).
Hit Points The maximum amount of damage this vehicle can take until it is destroyed.
Homing Range The range at which the weapon can find an enemy.
Link Range The range at which the BMG can link to targets.
Link Time The time it takes for the beam to link to additional targets.
Lock On Loss Time Unknown
Lock On Rocket Turn Speed The speed at which your fired rocket turns towards your locked target.
Lock On Time The time it takes for a rocket to lock on to a target.
Mag The magazine size (amount of shots before you need to reload).
Max DMG The maximum damage a shot can do to a target.
Melee DMG The damage done when you strike your enemy in a melee attack.
Min DMG The minimum amount of damage done to targets within the blast radius.
Movement Accuracy The size of the crosshair when moving, bullets fired will impact within the crosshair.
Radius The blast radius.
Recharge Delay The amount of seconds after being broken that it will start to recharge.
Recharge/Sec The % amount that the shield will recharge every second (after the Recharge Delay).
Recoil The kick of the gun after a shot.
Refresh The amount of seconds until you can use the grenade again.
Reload The speed at which you reload your weapon.
Snare Unknown
Speed The maximum speed that this vehicle can reach.
Tick DMG The damage per tick that the effect will cause.
Velocity The speed at which the projectile travels.
XP Mult