Hey Ark Hunters,

We?re bringing the Defiance 2050 servers down soon for a hot fix regarding Standard Caches. Expected down time is 60-90 minutes for all platforms, thanks for understanding.

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Hi all,

The team is currently investigating issues preventing players from logging in and playing. We currently do not have an ETA and it seems to be affecting multiple games.

We apologize for the inconvenience.

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Hey everyone,

We're investigating a recent issue with PS4 players not able to connect to Defiance 2050. No ETA yet, but we hope to get it resolved soon.

Thanks for understanding.

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Hi all,

We're taking a look and restarting NA platforms for Defiance 2050 to help with recent login issues, thanks for your patience.

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Hi Ark Hunters,

We have an incoming server maintenance downtime for Defiance and Defiance 2050 on all platforms at the following days and times:

August 21 at 3 AM PDT / 12 PM CEST for about 1-2 hours.

Changes to this downtime will be posted here on our forums, thanks!

Update: Date updated to Wednesday Aug 21 now from Aug 20.

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Defiance 2050 - Nano Effects

July 15, 2018 | Etaew | Viewed 16,444 times |

The new Damage Types in 2050 follow a more Rock, Paper, Scissors approach between the 3 health group types, Health, Armor and Shields.

Nano Effects can be applied on your weapon in the Ammo Mod slot, and an icon will appear over an enemies head if they are attacking with it.

 Corrosive: Armor Damage

Strong vs Armor, Weak vs Shields and Health

Corrosive rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition making them less effective.

 Electrical: Shield Damage

Strong vs Shields, Weak vs Armor and Health

Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other amunition making them less effective against Armor and Health.

 Incendiary: Health Damage

Strong vs Health, Weak vs Armor and Shields

Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active.

 Piercing: Armor Penetration

Strong vs Armored Enemies with Health, Weak vs Shield, Armor and Health

Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health.

 Quantum: Shield Penetration

Strong vs Shielded Enemies with Health, Weak vs Shield, Armor and Health

Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health.


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