Update 2 - Connectivity issues have been resolved from our end. If you are still experiencing issues please let us know in this thread.

Update 1 - Our network team is still working to resolve the recent connectivity issues. Kindly be patient with us during our investigation. Will be updating you guys in about 2 hours if the issue is still ongoing.

Hello everyone,

We're currently experiencing connectivity issues and we're working on resolving them. Please bear with us as we investigate this. We'll post an update here in 1 hour if the issue isn't resolved at that time.


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Good afternoon, Arkhunters

At 5:30 CST this afternoon we will be conducting some backend maintenance which may cause players to disconnect from our servers. Please note that you will be able to log back in immediately after being disconnected, if you are disconnected at all.

We apologize for any inconvenience this may cause and thank you all for you patience!

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Defiance 2050 - Nano Effects

July 15, 2018 | Etaew | Viewed 14,495 times |

The new Damage Types in 2050 follow a more Rock, Paper, Scissors approach between the 3 health group types, Health, Armor and Shields.

Nano Effects can be applied on your weapon in the Ammo Mod slot, and an icon will appear over an enemies head if they are attacking with it.

 Corrosive: Armor Damage

Strong vs Armor, Weak vs Shields and Health

Corrosive rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition making them less effective.

 Electrical: Shield Damage

Strong vs Shields, Weak vs Armor and Health

Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other amunition making them less effective against Armor and Health.

 Incendiary: Health Damage

Strong vs Health, Weak vs Armor and Shields

Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active.

 Piercing: Armor Penetration

Strong vs Armored Enemies with Health, Weak vs Shield, Armor and Health

Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health.

 Quantum: Shield Penetration

Strong vs Shielded Enemies with Health, Weak vs Shield, Armor and Health

Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health.


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