Update 2 - Connectivity issues have been resolved from our end. If you are still experiencing issues please let us know in this thread.

Update 1 - Our network team is still working to resolve the recent connectivity issues. Kindly be patient with us during our investigation. Will be updating you guys in about 2 hours if the issue is still ongoing.

Hello everyone,

We're currently experiencing connectivity issues and we're working on resolving them. Please bear with us as we investigate this. We'll post an update here in 1 hour if the issue isn't resolved at that time.

Thanks!

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Good afternoon, Arkhunters

At 5:30 CST this afternoon we will be conducting some backend maintenance which may cause players to disconnect from our servers. Please note that you will be able to log back in immediately after being disconnected, if you are disconnected at all.

We apologize for any inconvenience this may cause and thank you all for you patience!

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EGO Caps

April 12, 2015 | | Viewed 11,184 times | Alcatraz,


With Alcatraz, the ego Cap will be raised by 100 EGO and is now 6.000.


History of EGO Caps

Beginning of the game (April '13) - DLC 5 (March '14)

In the beginning of the game, the EGO Cap was at 5.000. This changed with DLC 5: Arktech Revolution.

DLC 5 - Silicon Valley Patch (August '14)

Between DLC 5 and the Silicon Valley Patch, there hasn't been a hard cap on the EGO Rating. There however has been a soft-cap at 5.500 on weapon damage and shield capacity.

Soft-Cap means:

  • Your weapon damage and shield capacity only raised by 3-5 points per 100 EGO

Silicon Valley Patch - Alcatraz (April '15)

Silicon Valley reinstated a hard cap on EGO Rating of 5.900. The soft-cap of 5.500 EGO on weapon damage and shield capacity is still in place.

Post-Alcatraz

Alcatraz raises the EGO Cap by 100 points to EGO 6.000. The soft-cap is gone, so it now is important to have your weapons on your exact ego!

 

To reach max level, you don't have to do all pursuits.

Look at a Breakdown of EGO Rating here


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