Hey Ark Hunters,

We?re bringing the Defiance 2050 servers down soon for a hot fix regarding Standard Caches. Expected down time is 60-90 minutes for all platforms, thanks for understanding.

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Hi all,

The team is currently investigating issues preventing players from logging in and playing. We currently do not have an ETA and it seems to be affecting multiple games.

We apologize for the inconvenience.

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Hey everyone,

We're investigating a recent issue with PS4 players not able to connect to Defiance 2050. No ETA yet, but we hope to get it resolved soon.

Thanks for understanding.

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Hi all,

We're taking a look and restarting NA platforms for Defiance 2050 to help with recent login issues, thanks for your patience.

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Hi Ark Hunters,

We have an incoming server maintenance downtime for Defiance and Defiance 2050 on all platforms at the following days and times:

August 21 at 6:30 AM PDT / 3:30 PM CEST for about 1-2 hours.

Changes to this downtime will be posted here on our forums, thanks!

Update: Date updated to Wednesday Aug 21 now from Aug 20.

Update: Maintenance has been delayed. Starting at 6:30 AM PDT / 3:30 PM CEST

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HomeDatabasesSkills

Skills

As you rank up in a skill you unlock bonuses to improve your proficiency and damage with items of that type.


Assault Rifles
2) Reload: -1.0% 3) Recoil: -2.0% 4) Crit Mult: +1.0% 5) Melee DMG: +10.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) Crit Mult: +1.0% 9) Reload: -1.0% 10) Effect Trigger %: +5.0% 11) Recoil: -2.0% 12) Crit Mult: +1.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Falloff DMG: +10.0% 16) Crit Mult: +1.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
BMGs
2) DMG Charge: -3.0% 3) Reload: -1.0% 4) Heal Charge: -3.0% 5) Link Range: +25.0% 6) DMG Charge: -3.0% 7) Heal Charge: -3.0% 8) Reload: -1.0% 9) DMG Charge: -3.0% 10) Heal/Sec: +5.0% 11) Reload: -1.0% 12) Heal Charge: -3.0% 13) DMG Charge: -3.0% 14) Reload: -1.0% 15) Link Time: -50.0% 16) Heal Charge: -3.0% 17) DMG Charge: -3.0% 18) Reload: -1.0% 19) Heal Charge: -3.0% 20) DMG/Sec: +5.0%
Bolt Action Sniper Rifles
2) Fire Rate: +2.0% 3) Reload: -1.0% 4) Crit Mult: +1.0% 5) Recoil: -5.0% 6) Fire Rate: +2.0% 7) Reload: -1.0% 8) Crit Mult: +1.0% 9) Fire Rate: +2.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Crit Mult: +1.0% 13) Fire Rate: +2.0% 14) Reload: -1.0% 15) Effect Trigger %: +5.0% 16) Crit Mult: +1.0% 17) Fire Rate: +2.0% 18) Reload: -1.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
Cerberus
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Amount: +0.2 5) DMG: +6.0% 6) Boost Refill: +0.1 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) DMG: +6.0% 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) DMG: +6.0% 14) Boost Refill: +0.1 15) Hit Points: +4.0% 16) Boost Speed: +4.0% 17) Hit Points: +4.0% 18) Speed: +4.0% 19) Hit Points: +4.0% 20) Boost Amount: +0.2
Combat Shotguns
2) Falloff DMG: +2.0% 3) Reload: -1.0% 4) Crit Mult: +1.0% 5) Effect Trigger %: +5.0% 6) Falloff DMG: +2.0% 7) Reload: -1.0% 8) Crit Mult: +1.0% 9) Falloff DMG: +2.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Crit Mult: +1.0% 13) Falloff DMG: +2.0% 14) Reload: -1.0% 15) Recoil: -10.0% 16) Crit Mult: +1.0% 17) Falloff DMG: +2.0% 18) Reload: -1.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
Detonators
2) Fire Rate: +2.0% 3) Radius: +2.0% 4) Reload: -1.0% 5) Min DMG: +10.0% 6) Fire Rate: +2.0% 7) Radius: +2.0% 8) Reload: -1.0% 9) Fire Rate: +2.0% 10) Melee DMG: +15.0% 11) Radius: +2.0% 12) Reload: -1.0% 13) Fire Rate: +2.0% 14) Radius: +2.0% 15) Full Damage Radius: +15.0% 16) Reload: -1.0% 17) Fire Rate: +2.0% 18) Radius: +2.0% 19) Reload: -1.0% 20) DMG: +5.0%
Infectors
2) Reload: -1.0% 3) Recoil: -2.0% 4) DMG: +3.0% 5) Melee DMG: +15.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) DMG: +3.0% 9) Reload: -1.0% 10) Fire Rate: +10.0% 11) Recoil: -2.0% 12) DMG: +3.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Homing Range: +20.0% 16) DMG: +3.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) DMG: +3.0% 20) Bug DMG: +5.0%
Light Machine Guns
2) Falloff DMG: +2.0% 3) Crit Mult: +2.0% 4) Recoil: -2.0% 5) Reload: -5.0% 6) Falloff DMG: +2.0% 7) Crit Mult: +2.0% 8) Recoil: -2.0% 9) Falloff DMG: +2.0% 10) Melee DMG: +10.0% 11) Crit Mult: +2.0% 12) Recoil: -2.0% 13) Falloff DMG: +2.0% 14) Crit Mult: +2.0% 15) Effect Trigger %: +5.0% 16) Recoil: -2.0% 17) Falloff DMG: +2.0% 18) Crit Mult: +2.0% 19) Recoil: -2.0% 20) DMG: +5.0%
Pistols
2) Recoil: -2.0% 3) Crit Mult: +1.0% 4) Reload: -1.0% 5) Falloff DMG: +10.0% 6) Recoil: -2.0% 7) Crit Mult: +1.0% 8) Reload: -1.0% 9) Recoil: -2.0% 10) Melee DMG: +15.0% 11) Crit Mult: +1.0% 12) Reload: -1.0% 13) Recoil: -2.0% 14) Crit Mult: +1.0% 15) Effect Trigger %: +5.0% 16) Reload: -1.0% 17) Recoil: -2.0% 18) Crit Mult: +1.0% 19) Reload: -1.0% 20) DMG: +5.0%
Pump Shotguns
2) Reload: -1.0% 3) Melee DMG: +3.0% 4) Recoil: -2.0% 5) Falloff DMG: +10.0% 6) Reload: -1.0% 7) Melee DMG: +3.0% 8) Recoil: -2.0% 9) Reload: -1.0% 10) Crit Mult: +5.0% 11) Melee DMG: +3.0% 12) Recoil: -2.0% 13) Reload: -1.0% 14) Melee DMG: +3.0% 15) Effect Trigger %: +5% 16) Recoil: -2.0% 17) Reload: -1.0% 18) Melee DMG: +3.0% 19) Recoil: -2.0% 20) DMG: +5.0%
Rocket Launchers
2) Velocity: +3.0% 3) Reload: -1.0% 4) Radius: +2.0% 5) Fire Rate: +10.0% 6) Velocity: +3.0% 7) Reload: -1.0% 8) Radius: +2.0% 9) Velocity: +3.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Radius: +2.0% 13) Velocity: +3.0% 14) Reload: -1.0% 15) Min DMG: +10.0% 16) Radius: +2.0% 17) Velocity: +3.0% 18) Reload: -1.0% 19) Radius: +2.0% 20) DMG: +5.0%
Rollers
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Refill: +0.1 5) DMG: +6.0% 6) Boost Amount: +0.2 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) XP Mult: +5.0 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) Hit Points: +4.0% 14) Boost Refill: +0.1 15) DMG: +6.0% 16) Hit Points: +4.0% 17) XP Mult: +5.0 18) Speed: +4.0% 19) Boost Speed: +4.0% 20) Boost Amount: +0.2
Runners
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Amount: +0.2 5) DMG: +6.0% 6) Boost Refill: +0.1 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) XP Mult: +5.0 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) DMG: +6.0% 14) Boost Refill: +0.1 15) Hit Points: +4.0% 16) Boost Speed: +4.0% 17) XP Mult: 5.0 18) Speed: +4.0% 19) Boost Speed: +4.0% 20) Boost Amount: +0.2
Sawed-off Shotguns
2) Melee DMG: +3.0% 3) Recoil: -2.0% 4) Falloff DMG: +2.0% 5) Reload: -5.0% 6) Melee DMG: +3.0% 7) Recoil: -2.0% 8) Falloff DMG: +2.0% 9) Melee DMG: +3.0% 10) Effect Trigger %: +5.0% 11) Recoil: -2.0% 12) Falloff DMG: +2.0% 13) Melee DMG: +3.0% 14) Recoil: -2.0% 15) Crit Mult: +5.0% 16) Falloff DMG: +2.0% 17) Melee DMG: +3.0% 18) Recoil: -2.0% 19) Falloff DMG: +2.0% 20) DMG: +5.0%
Semi-Auto Sniper Rifles
2) Reload: -1.0% 3) Recoil: -2.0% 4) Fire Rate: +2.0% 5) Effect Trigger %: +5.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) Fire Rate: +2.0% 9) Reload: -1.0% 10) Crit Mult: +5.0% 11) Recoil: -2.0% 12) Fire Rate: +2.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Melee DMG: +15.0% 16) Fire Rate: +2.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) Fire Rate: +2.0% 20) DMG: +5.0%
Sub Machine Guns
2) Recoil: -2.0% 3) Reload: -1.0% 4) Falloff DMG: +2.0% 5) Effect Trigger %: +5.0% 6) Recoil: -2.0% 7) Reload: -1.0% 8) Falloff DMG: +2.0% 9) Recoil: -2.0% 10) Crit Mult: +5.0% 11) Reload: -1.0% 12) Falloff DMG: +2.0% 13) Recoil: -2.0% 14) Reload: -1.0% 15) Melee DMG: +10.0% 16) Falloff DMG: +2.0% 17) Recoil: -2.0% 18) Reload: -1.0% 19) Falloff DMG: +2.0% 20) DMG: +5.0%