Update 2 - Connectivity issues have been resolved from our end. If you are still experiencing issues please let us know in this thread.

Update 1 - Our network team is still working to resolve the recent connectivity issues. Kindly be patient with us during our investigation. Will be updating you guys in about 2 hours if the issue is still ongoing.

Hello everyone,

We're currently experiencing connectivity issues and we're working on resolving them. Please bear with us as we investigate this. We'll post an update here in 1 hour if the issue isn't resolved at that time.

Thanks!

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Good afternoon, Arkhunters

At 5:30 CST this afternoon we will be conducting some backend maintenance which may cause players to disconnect from our servers. Please note that you will be able to log back in immediately after being disconnected, if you are disconnected at all.

We apologize for any inconvenience this may cause and thank you all for you patience!

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HomeDatabasesSkills

Skills

As you rank up in a skill you unlock bonuses to improve your proficiency and damage with items of that type.


Assault Rifles
2) Reload: -1.0% 3) Recoil: -2.0% 4) Crit Mult: +1.0% 5) Melee DMG: +10.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) Crit Mult: +1.0% 9) Reload: -1.0% 10) Effect Trigger %: +5.0% 11) Recoil: -2.0% 12) Crit Mult: +1.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Falloff DMG: +10.0% 16) Crit Mult: +1.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
BMGs
2) DMG Charge: -3.0% 3) Reload: -1.0% 4) Heal Charge: -3.0% 5) Link Range: +25.0% 6) DMG Charge: -3.0% 7) Heal Charge: -3.0% 8) Reload: -1.0% 9) DMG Charge: -3.0% 10) Heal/Sec: +5.0% 11) Reload: -1.0% 12) Heal Charge: -3.0% 13) DMG Charge: -3.0% 14) Reload: -1.0% 15) Link Time: -50.0% 16) Heal Charge: -3.0% 17) DMG Charge: -3.0% 18) Reload: -1.0% 19) Heal Charge: -3.0% 20) DMG/Sec: +5.0%
Bolt Action Sniper Rifles
2) Fire Rate: +2.0% 3) Reload: -1.0% 4) Crit Mult: +1.0% 5) Recoil: -5.0% 6) Fire Rate: +2.0% 7) Reload: -1.0% 8) Crit Mult: +1.0% 9) Fire Rate: +2.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Crit Mult: +1.0% 13) Fire Rate: +2.0% 14) Reload: -1.0% 15) Effect Trigger %: +5.0% 16) Crit Mult: +1.0% 17) Fire Rate: +2.0% 18) Reload: -1.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
Cerberus
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Amount: +0.2 5) DMG: +6.0% 6) Boost Refill: +0.1 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) DMG: +6.0% 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) DMG: +6.0% 14) Boost Refill: +0.1 15) Hit Points: +4.0% 16) Boost Speed: +4.0% 17) Hit Points: +4.0% 18) Speed: +4.0% 19) Hit Points: +4.0% 20) Boost Amount: +0.2
Combat Shotguns
2) Falloff DMG: +2.0% 3) Reload: -1.0% 4) Crit Mult: +1.0% 5) Effect Trigger %: +5.0% 6) Falloff DMG: +2.0% 7) Reload: -1.0% 8) Crit Mult: +1.0% 9) Falloff DMG: +2.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Crit Mult: +1.0% 13) Falloff DMG: +2.0% 14) Reload: -1.0% 15) Recoil: -10.0% 16) Crit Mult: +1.0% 17) Falloff DMG: +2.0% 18) Reload: -1.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
Detonators
2) Fire Rate: +2.0% 3) Radius: +2.0% 4) Reload: -1.0% 5) Min DMG: +10.0% 6) Fire Rate: +2.0% 7) Radius: +2.0% 8) Reload: -1.0% 9) Fire Rate: +2.0% 10) Melee DMG: +15.0% 11) Radius: +2.0% 12) Reload: -1.0% 13) Fire Rate: +2.0% 14) Radius: +2.0% 15) Full Damage Radius: +15.0% 16) Reload: -1.0% 17) Fire Rate: +2.0% 18) Radius: +2.0% 19) Reload: -1.0% 20) DMG: +5.0%
Infectors
2) Reload: -1.0% 3) Recoil: -2.0% 4) DMG: +3.0% 5) Melee DMG: +15.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) DMG: +3.0% 9) Reload: -1.0% 10) Fire Rate: +10.0% 11) Recoil: -2.0% 12) DMG: +3.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Homing Range: +20.0% 16) DMG: +3.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) DMG: +3.0% 20) Bug DMG: +5.0%
Light Machine Guns
2) Falloff DMG: +2.0% 3) Crit Mult: +2.0% 4) Recoil: -2.0% 5) Reload: -5.0% 6) Falloff DMG: +2.0% 7) Crit Mult: +2.0% 8) Recoil: -2.0% 9) Falloff DMG: +2.0% 10) Melee DMG: +10.0% 11) Crit Mult: +2.0% 12) Recoil: -2.0% 13) Falloff DMG: +2.0% 14) Crit Mult: +2.0% 15) Effect Trigger %: +5.0% 16) Recoil: -2.0% 17) Falloff DMG: +2.0% 18) Crit Mult: +2.0% 19) Recoil: -2.0% 20) DMG: +5.0%
Pistols
2) Recoil: -2.0% 3) Crit Mult: +1.0% 4) Reload: -1.0% 5) Falloff DMG: +10.0% 6) Recoil: -2.0% 7) Crit Mult: +1.0% 8) Reload: -1.0% 9) Recoil: -2.0% 10) Melee DMG: +15.0% 11) Crit Mult: +1.0% 12) Reload: -1.0% 13) Recoil: -2.0% 14) Crit Mult: +1.0% 15) Effect Trigger %: +5.0% 16) Reload: -1.0% 17) Recoil: -2.0% 18) Crit Mult: +1.0% 19) Reload: -1.0% 20) DMG: +5.0%
Pump Shotguns
2) Reload: -1.0% 3) Melee DMG: +3.0% 4) Recoil: -2.0% 5) Falloff DMG: +10.0% 6) Reload: -1.0% 7) Melee DMG: +3.0% 8) Recoil: -2.0% 9) Reload: -1.0% 10) Crit Mult: +5.0% 11) Melee DMG: +3.0% 12) Recoil: -2.0% 13) Reload: -1.0% 14) Melee DMG: +3.0% 15) Effect Trigger %: +5% 16) Recoil: -2.0% 17) Reload: -1.0% 18) Melee DMG: +3.0% 19) Recoil: -2.0% 20) DMG: +5.0%
Rocket Launchers
2) Velocity: +3.0% 3) Reload: -1.0% 4) Radius: +2.0% 5) Fire Rate: +10.0% 6) Velocity: +3.0% 7) Reload: -1.0% 8) Radius: +2.0% 9) Velocity: +3.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Radius: +2.0% 13) Velocity: +3.0% 14) Reload: -1.0% 15) Min DMG: +10.0% 16) Radius: +2.0% 17) Velocity: +3.0% 18) Reload: -1.0% 19) Radius: +2.0% 20) DMG: +5.0%
Rollers
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Refill: +0.1 5) DMG: +6.0% 6) Boost Amount: +0.2 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) XP Mult: +5.0 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) Hit Points: +4.0% 14) Boost Refill: +0.1 15) DMG: +6.0% 16) Hit Points: +4.0% 17) XP Mult: +5.0 18) Speed: +4.0% 19) Boost Speed: +4.0% 20) Boost Amount: +0.2
Runners
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Amount: +0.2 5) DMG: +6.0% 6) Boost Refill: +0.1 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) XP Mult: +5.0 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) DMG: +6.0% 14) Boost Refill: +0.1 15) Hit Points: +4.0% 16) Boost Speed: +4.0% 17) XP Mult: 5.0 18) Speed: +4.0% 19) Boost Speed: +4.0% 20) Boost Amount: +0.2
Sawed-off Shotguns
2) Melee DMG: +3.0% 3) Recoil: -2.0% 4) Falloff DMG: +2.0% 5) Reload: -5.0% 6) Melee DMG: +3.0% 7) Recoil: -2.0% 8) Falloff DMG: +2.0% 9) Melee DMG: +3.0% 10) Effect Trigger %: +5.0% 11) Recoil: -2.0% 12) Falloff DMG: +2.0% 13) Melee DMG: +3.0% 14) Recoil: -2.0% 15) Crit Mult: +5.0% 16) Falloff DMG: +2.0% 17) Melee DMG: +3.0% 18) Recoil: -2.0% 19) Falloff DMG: +2.0% 20) DMG: +5.0%
Semi-Auto Sniper Rifles
2) Reload: -1.0% 3) Recoil: -2.0% 4) Fire Rate: +2.0% 5) Effect Trigger %: +5.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) Fire Rate: +2.0% 9) Reload: -1.0% 10) Crit Mult: +5.0% 11) Recoil: -2.0% 12) Fire Rate: +2.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Melee DMG: +15.0% 16) Fire Rate: +2.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) Fire Rate: +2.0% 20) DMG: +5.0%
Sub Machine Guns
2) Recoil: -2.0% 3) Reload: -1.0% 4) Falloff DMG: +2.0% 5) Effect Trigger %: +5.0% 6) Recoil: -2.0% 7) Reload: -1.0% 8) Falloff DMG: +2.0% 9) Recoil: -2.0% 10) Crit Mult: +5.0% 11) Reload: -1.0% 12) Falloff DMG: +2.0% 13) Recoil: -2.0% 14) Reload: -1.0% 15) Melee DMG: +10.0% 16) Falloff DMG: +2.0% 17) Recoil: -2.0% 18) Reload: -1.0% 19) Falloff DMG: +2.0% 20) DMG: +5.0%