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Skills

As you rank up in a skill you unlock bonuses to improve your proficiency and damage with items of that type.


Assault Rifles
2) Reload: -1.0% 3) Recoil: -2.0% 4) Crit Mult: +1.0% 5) Melee DMG: +10.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) Crit Mult: +1.0% 9) Reload: -1.0% 10) Effect Trigger %: +5.0% 11) Recoil: -2.0% 12) Crit Mult: +1.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Falloff DMG: +10.0% 16) Crit Mult: +1.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
BMGs
2) DMG Charge: -3.0% 3) Reload: -1.0% 4) Heal Charge: -3.0% 5) Link Range: +25.0% 6) DMG Charge: -3.0% 7) Heal Charge: -3.0% 8) Reload: -1.0% 9) DMG Charge: -3.0% 10) Heal/Sec: +5.0% 11) Reload: -1.0% 12) Heal Charge: -3.0% 13) DMG Charge: -3.0% 14) Reload: -1.0% 15) Link Time: -50.0% 16) Heal Charge: -3.0% 17) DMG Charge: -3.0% 18) Reload: -1.0% 19) Heal Charge: -3.0% 20) DMG/Sec: +5.0%
Bolt Action Sniper Rifles
2) Fire Rate: +2.0% 3) Reload: -1.0% 4) Crit Mult: +1.0% 5) Recoil: -5.0% 6) Fire Rate: +2.0% 7) Reload: -1.0% 8) Crit Mult: +1.0% 9) Fire Rate: +2.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Crit Mult: +1.0% 13) Fire Rate: +2.0% 14) Reload: -1.0% 15) Effect Trigger %: +5.0% 16) Crit Mult: +1.0% 17) Fire Rate: +2.0% 18) Reload: -1.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
Cerberus
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Amount: +0.2 5) DMG: +6.0% 6) Boost Refill: +0.1 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) DMG: +6.0% 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) DMG: +6.0% 14) Boost Refill: +0.1 15) Hit Points: +4.0% 16) Boost Speed: +4.0% 17) Hit Points: +4.0% 18) Speed: +4.0% 19) Hit Points: +4.0% 20) Boost Amount: +0.2
Combat Shotguns
2) Falloff DMG: +2.0% 3) Reload: -1.0% 4) Crit Mult: +1.0% 5) Effect Trigger %: +5.0% 6) Falloff DMG: +2.0% 7) Reload: -1.0% 8) Crit Mult: +1.0% 9) Falloff DMG: +2.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Crit Mult: +1.0% 13) Falloff DMG: +2.0% 14) Reload: -1.0% 15) Recoil: -10.0% 16) Crit Mult: +1.0% 17) Falloff DMG: +2.0% 18) Reload: -1.0% 19) Crit Mult: +1.0% 20) DMG: +5.0%
Detonators
2) Fire Rate: +2.0% 3) Radius: +2.0% 4) Reload: -1.0% 5) Min DMG: +10.0% 6) Fire Rate: +2.0% 7) Radius: +2.0% 8) Reload: -1.0% 9) Fire Rate: +2.0% 10) Melee DMG: +15.0% 11) Radius: +2.0% 12) Reload: -1.0% 13) Fire Rate: +2.0% 14) Radius: +2.0% 15) Full Damage Radius: +15.0% 16) Reload: -1.0% 17) Fire Rate: +2.0% 18) Radius: +2.0% 19) Reload: -1.0% 20) DMG: +5.0%
Infectors
2) Reload: -1.0% 3) Recoil: -2.0% 4) DMG: +3.0% 5) Melee DMG: +15.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) DMG: +3.0% 9) Reload: -1.0% 10) Fire Rate: +10.0% 11) Recoil: -2.0% 12) DMG: +3.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Homing Range: +20.0% 16) DMG: +3.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) DMG: +3.0% 20) Bug DMG: +5.0%
Light Machine Guns
2) Falloff DMG: +2.0% 3) Crit Mult: +2.0% 4) Recoil: -2.0% 5) Reload: -5.0% 6) Falloff DMG: +2.0% 7) Crit Mult: +2.0% 8) Recoil: -2.0% 9) Falloff DMG: +2.0% 10) Melee DMG: +10.0% 11) Crit Mult: +2.0% 12) Recoil: -2.0% 13) Falloff DMG: +2.0% 14) Crit Mult: +2.0% 15) Effect Trigger %: +5.0% 16) Recoil: -2.0% 17) Falloff DMG: +2.0% 18) Crit Mult: +2.0% 19) Recoil: -2.0% 20) DMG: +5.0%
Pistols
2) Recoil: -2.0% 3) Crit Mult: +1.0% 4) Reload: -1.0% 5) Falloff DMG: +10.0% 6) Recoil: -2.0% 7) Crit Mult: +1.0% 8) Reload: -1.0% 9) Recoil: -2.0% 10) Melee DMG: +15.0% 11) Crit Mult: +1.0% 12) Reload: -1.0% 13) Recoil: -2.0% 14) Crit Mult: +1.0% 15) Effect Trigger %: +5.0% 16) Reload: -1.0% 17) Recoil: -2.0% 18) Crit Mult: +1.0% 19) Reload: -1.0% 20) DMG: +5.0%
Pump Shotguns
2) Reload: -1.0% 3) Melee DMG: +3.0% 4) Recoil: -2.0% 5) Falloff DMG: +10.0% 6) Reload: -1.0% 7) Melee DMG: +3.0% 8) Recoil: -2.0% 9) Reload: -1.0% 10) Crit Mult: +5.0% 11) Melee DMG: +3.0% 12) Recoil: -2.0% 13) Reload: -1.0% 14) Melee DMG: +3.0% 15) Effect Trigger %: +5% 16) Recoil: -2.0% 17) Reload: -1.0% 18) Melee DMG: +3.0% 19) Recoil: -2.0% 20) DMG: +5.0%
Rocket Launchers
2) Velocity: +3.0% 3) Reload: -1.0% 4) Radius: +2.0% 5) Fire Rate: +10.0% 6) Velocity: +3.0% 7) Reload: -1.0% 8) Radius: +2.0% 9) Velocity: +3.0% 10) Melee DMG: +15.0% 11) Reload: -1.0% 12) Radius: +2.0% 13) Velocity: +3.0% 14) Reload: -1.0% 15) Min DMG: +10.0% 16) Radius: +2.0% 17) Velocity: +3.0% 18) Reload: -1.0% 19) Radius: +2.0% 20) DMG: +5.0%
Rollers
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Refill: +0.1 5) DMG: +6.0% 6) Boost Amount: +0.2 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) XP Mult: +5.0 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) Hit Points: +4.0% 14) Boost Refill: +0.1 15) DMG: +6.0% 16) Hit Points: +4.0% 17) XP Mult: +5.0 18) Speed: +4.0% 19) Boost Speed: +4.0% 20) Boost Amount: +0.2
Runners
2) Speed: +4.0% 3) Hit Points: +4.0% 4) Boost Amount: +0.2 5) DMG: +6.0% 6) Boost Refill: +0.1 7) Speed: +4.0% 8) Boost Speed: +4.0% 9) XP Mult: +5.0 10) Speed: +4.0% 11) Hit Points: +4.0% 12) Boost Amount: +0.2 13) DMG: +6.0% 14) Boost Refill: +0.1 15) Hit Points: +4.0% 16) Boost Speed: +4.0% 17) XP Mult: 5.0 18) Speed: +4.0% 19) Boost Speed: +4.0% 20) Boost Amount: +0.2
Sawed-off Shotguns
2) Melee DMG: +3.0% 3) Recoil: -2.0% 4) Falloff DMG: +2.0% 5) Reload: -5.0% 6) Melee DMG: +3.0% 7) Recoil: -2.0% 8) Falloff DMG: +2.0% 9) Melee DMG: +3.0% 10) Effect Trigger %: +5.0% 11) Recoil: -2.0% 12) Falloff DMG: +2.0% 13) Melee DMG: +3.0% 14) Recoil: -2.0% 15) Crit Mult: +5.0% 16) Falloff DMG: +2.0% 17) Melee DMG: +3.0% 18) Recoil: -2.0% 19) Falloff DMG: +2.0% 20) DMG: +5.0%
Semi-Auto Sniper Rifles
2) Reload: -1.0% 3) Recoil: -2.0% 4) Fire Rate: +2.0% 5) Effect Trigger %: +5.0% 6) Reload: -1.0% 7) Recoil: -2.0% 8) Fire Rate: +2.0% 9) Reload: -1.0% 10) Crit Mult: +5.0% 11) Recoil: -2.0% 12) Fire Rate: +2.0% 13) Reload: -1.0% 14) Recoil: -2.0% 15) Melee DMG: +15.0% 16) Fire Rate: +2.0% 17) Reload: -1.0% 18) Recoil: -2.0% 19) Fire Rate: +2.0% 20) DMG: +5.0%
Sub Machine Guns
2) Recoil: -2.0% 3) Reload: -1.0% 4) Falloff DMG: +2.0% 5) Effect Trigger %: +5.0% 6) Recoil: -2.0% 7) Reload: -1.0% 8) Falloff DMG: +2.0% 9) Recoil: -2.0% 10) Crit Mult: +5.0% 11) Reload: -1.0% 12) Falloff DMG: +2.0% 13) Recoil: -2.0% 14) Reload: -1.0% 15) Melee DMG: +10.0% 16) Falloff DMG: +2.0% 17) Recoil: -2.0% 18) Reload: -1.0% 19) Falloff DMG: +2.0% 20) DMG: +5.0%