Score

July 18, 2014 | Etaew | Viewed 11,985 times | Game Mechanics,



Score Calculation

After Alcatraz

Events (excluding Arkbreaks):

  • XP: 1:1 from Score
  • Scrip 1:60 from score
  • Keycodes every 7,500 up to 30k. Then every 10k after that.
  • Arkforge first at 22,500 then every 12.5k after that.
  • There is a hardcap of 200k score for rewards.

Arkbreaks:

  • XP: 1:1 from Score
  • Scrip 1:60 from score
  • Keycodes first at 22.5k, then every 12.5 up to 35k score. Then every 10k after that.
  • Arkforge every 7.5k up to 30k. Then every 12.5k.
  • There is a hardcap of 200k score for rewards.

 

Modifiers

These are the modifiers for killing blows/assists.

  • Min Assist - 0.1
  • Max Assist - 1
  • Killing Blow - 0.1
  • Rescue - 0.3
  • Vengeance - 0.15
  • Power - 0.2
  • Critical - 0.2
  • Melee - 0.2
  • Nano - 0.2
  • Defense Kill - 0.15
  • Offense Kill - 0.15

Scoring Events

Additionally, we can author a variety of other scoring events. These are the internal names, so many of them will be unfamiliar. Also, some of these may be unused. I culled out the ones I know for sure are not called, but some of the Monolith ones may be deprecated as well.

NameDescriptionScore
Revive Ally Revived a player  1000
Extract Extracted after dying  -3000
Teamwork Score tick at regular damage intervals - up until maximum  5,10,15,20,35
Hellion Arm Destroy Scripted Player Destroys the Hellion arm  500
Hellion Weakpoint Destroy Scripted Player destroys a hellion weakpoint  100
End Success The event ended successfully  5000
Hellion Killed Scripted Players destroy Hellion  
Medic Healed a player  
Incap Player was downed  -1000
Opportunist Score tick at damage intervals on an enemy under a nano-effect  5,10,25
Interrupt Scripted called by generic Interrupt script  25
Smelter Ignite Scripted Called when smelter catches fire  25
Blacklung Blackout Scripted called when blacklung catches fire  25
Monarch Knockdown Scripted called when monarch stumbled 50
Encounter Wave Complete Scripted when an arkfall encounter wave completes  250
Stage Complete Scripted when a siege stage completes  250
Capture Capture a siege foothold  100
Back Breaker Scripted called when monarch rear weak point breaks  100
Barrier Break Scripted called when Monitor barrier breaks  100
Hard Reset Scripted called when Bulwark stunned  100
Armor Breaker Scripted called when Monolith Armor Breaks 100
Demotivate Scripted called when Monolith Leg Breaks 100
Drive Breaker Scripted called when Monolith Neck Breaks 100
Heat Sunk Scrapper turret heat sink destroyed 100
Rude Awakening Scripted called when Intelliton Progenitor starts moving 100
Overheat Scripted called when Tanker is stunned from back damage  100
Raider Tanker Face Break Scripted called when Tanker is released from stun due to damage  
Raider Hulker Brain Bash Scripted called when Hulker is released from stun due to damage  
Encounter Complete Small Called by encounters or waves when they complete  
Encounter Complete Med Called by encounters or waves when they complete  
Encounter Complete Large Called by encounters or waves when they complete  
Objective Complete Small Called by interactions or encounters when they complete.  
Objective Complete Med Called by interactions or encounters when they complete.  
Objective Complete Large Called by interactions or encounters when they complete.  
Rescue Hostage Called by interactions when rescuing people  
DLC3 Arena Irath 2 Gulanite Score This should give a sweet score for picking up gulanite shards  
Armor Break On breaking one pip of an enemy's plate armor  7, 15, 20, 25,40,50
Full Armor Break On breaking the last pip of an enemy's plate armor  1-15, 17, 30, 35,70,75

Comments

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ATTEE (PC-EU)

gurnolla posted:

My apologies if this is answered in another thread, I couldn't find the answer via searches.

What does the + to the right of a characters name on the scoreboard indicate?

Tia

If I remember correctly, you get a "+" symbol next to your score when you have an active Score EGO Boost.

5 years ago

My apologies if this is answered in another thread, I couldn't find the answer via searches.

What does the + to the right of a characters name on the scoreboard indicate?

Tia

5 years ago

Ok what's missing:

  • Face Break: 100
  •  Cranial Trauma: 100 (only seems to work in Soleptor Excavation, didn't get it against hulkers in Kenn Farm)

Having a problem finding this one:

  • Rescue Hostage doesn't seem to exist, just like everything else it just triggers Objective Complete for 100

As to BMG heals, they should really give a negative score or their users should instantly die from them, that's all I've got to say with respect to those. :P

5 years ago

Etaew (PC-EU) - Site Admin

Snib posted:

PS: Some more: 

Thanks, updated.

5 years ago

I believe there is one for using a BMG to heal teammates called Medic, believe its 10 per second, not really sure, would need more testing. This would be different from heal ally.

5 years ago

Etaew posted:

Thanks, I've updated these apart from the objective complete. As the list has several ones for small, medium and large objectives. I'm not sure which it refers to.

Saw that on your list but I don't know what it refers to. In game it only says "Objective Complete" and it's always 100 points in every emergency or conflict site. If you point me to what you think the other types of objectives are I can keep an eye out for that, but so far I'd say those don't exist.

 

PS: Some more:

  • Stage Complete: 250
  • Barrier Break: 100 (Dark Matter Monitors)

Scrappers:

  • Heat Sunk: 100 (not on your list I think, it's for destroying the heat sinks on the pylons or the forge)I
  • Rude Awakening: 100 (progenitor starts moving, you have that one)
  • also they give higher rewards for Armor Break (50) and Full Armor Break (75) that I had not noticed before, you can add them to the list

Monolith:

  • Armor Breaker: 100
  • Demotivate: 100
  • Drive Breaker: 100

 

5 years ago

Etaew (PC-EU) - Site Admin

Snib posted:

Here are some additions (names as in game, not as on your list):

Thanks, I've updated these apart from the objective complete. As the list has several ones for small, medium and large objectives. I'm not sure which it refers to.

5 years ago

Here are some additions (names as in game, not as on your list):

  • Opportunist: 5, 10 or 25 (depends on target) (score boosts don't apply to this one, likely bugged) 
  • Teamwork: 5, 10, 15, 20, 35, or 55 (depends on target, likely missing some intermediate values) (up to a per-target maximum shared by all players, once met everyone gets 0 even if they haven't hit the target before)
  • Armor break: 7, 15, 20, 25 or 40 (depends on target, probably missing some intermediate values)
  • Full armor break: 1-15, 17, 30, 35, or 70 (seems to be random within the low value range irrespective of target, higher values are static depending on target, so possibly bugged; may be missing some intermediate values) 
  • Interrupt: 25
  • Smelter Ignite: 25
  • Blacklung Blackout: 25
  • Monarch Knockdown: 50
  • Back Breaker: 100
  • Overheat: 100 
  • Hard Reset: 100
  • Objective Complete: 100
  • Hellion Weakpoint Destroy: 100
  • Hellion Arm Destroy: 500

5 years ago

Etaew (PC-EU) - Site Admin

Medic posted:

I think we know: Revive Ally +1000 Extract -3000 Incap -1000 Capture +100 Teamwork +5 ;) (There's Now a max and I'm trying to work out if its a total max or a per person Max) Opportunist +10 (This ranges) Hellion Killed +62750 (Not anymore and that was for a Critical kill) ;) End Success +5000 (I have to double check that depends on event I think) Encounter Wave Complete +250

Thanks, I've filled out the table based on this. Let me know if you confirm any others.

5 years ago

I think we know: Revive Ally +1000 Extract -3000 Incap -1000 Capture +100 Teamwork +5 ;) (There's Now a max and I'm trying to work out if its a total max or a per person Max) Opportunist +10 (This ranges) Hellion Killed +62750 (Not anymore and that was for a Critical kill) ;) End Success +5000 (I have to double check that depends on event I think) Encounter Wave Complete +250

5 years ago