July 18 Forum Answers

July 18, 2014 | Etaew | Viewed 1,347 times | Question and Answer,

Kiwibird has been working to clear some of the older questions from our gathering list and has another set of answers for us.

 

  • When breaking down an item it moves you to the top of the screen, could we have the place in the inventory saved?
    It’s something we want to look at. There’s also an issue on some screens where the broken-down items will remain in the display until the screen is refreshed.
  • Is it possible to add repair armor boxes beside the ammo boxes in co-op maps on all level(standard,advanced,expert) before the end boss fights in case players run out of repair armor stims?
    Currently, we don't have plans to add any armor repair boxes to any of the co-op maps.
  • There are long lists on the inventory and vendors, can we have tabs for the different item types?
    We have a design for this open, but have not had the cycles to implement it just yet.
  • Can you add usb keyboard chat window controls in the xbox 360 version
    This is possible, but it isn't currently a priority.
  • Can we have customizable ranks for clans that we can set the permissions for?
    This isn't something we're currently looking into.
  • Are there any updates on the topic of having skills levels and bonuses for the melee line?
    We don't have any additional updates at this time.
  • Is there any update on a raid party concept and UI representation with chat?
    We aren't currently working on raid UI.
  • Any word on why the full damage radius boosters do nothing on detonators and rocket launchers? Or why the damage booster barrels don't affect any of the split grenade detonators (ground pounders etc) or rocket launchers (hydra etc) and in some cases actually LOWER damage?
    We've determined that the full damage radius mods have been verified to function as intended and, as such, will not be changed. We've also determined that the damage booster barrels have been tested as functional.
  • Regarding the double mob spawns, were mob ability synergies and other knock-on effects taken into consideration? These includes stunlocks, double or even quad grenade salvos effectively delivering unavoidable one-hit kills, the "reindeer express" (multiple viscera rushes), and mob zergs?
    We are aware of the increase in difficulty, and this is taken into consideration.
  • Are there any plans to add nano effects to melee weapons?
    At this time, we are not working to add nano-effects to melee weapons.
  • Are there any plans to make vendor legendary weapons more desirable?
    There is a change in the works which will make these items more valuable.
  • Are there any plans to increase the amounts of Scrip rewarded?
    Not at this time.
  • Is there any chance of adding 10 chimera rep to the expert co-op maps upon completion?
    We do not currently have plans to add this to the expert co-op maps.

 


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