The Assault class focuses on movement, self-sustain and mid to close range weaponry
Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.
Chance to not take damage from an attack when enemy is far away
Required Points: 12
1: 2% dodge
2: 3% dodge
3: 4% dodge
4: 6% dodge
5: 9% dodge
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