Ark Hunters,

We're investigating the recent unexpected downtime for the PS3 EU version of the original Defiance. The team is working to get this resolved as soon as possible. Thanks for your patience.


Update 2:30PM UTC: The issue is now fixed!

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Good evening, Arkhunters.

Downtime has been scheduled for 1/20/2019 @ 08:00am PT/ 10:00am CT / 04:00pm UTC, for D13 PC-US/EU ONLY. Downtime will be for 1 hour.

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Assault Classes

The Assault class focuses on movement, self-sustain and mid to close range weaponry

Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.

Class Tree

EGO Power

Sprint (3)

--
Boosts your movement speed by 75%. (Cooldown: 20s)

--
0 spent

Perk

Quick Reload (5)

--
Reload faster while sprint ability is active

--
1 spent


Recharge (5)

--
On kill, recharge abilities (Cooldown: 5s)

--
1 spent


Amped (5)

--
Increases the recharge rate of your self-revive

--
1 spent

EGO Power

Super Melee (3)

--
Increase melee damage for 5 seconds (Cooldown: 15s)

--
6 spent


Healing Stim (3)

--
Heal yourself back to full health, shields and armor

--
6 spent

Perk

Assault Dampen (5)

--
Higher accuracy with assault rifles and sub machine guns

--
7 spent


Shotgun Focus (5)

--
Reduced fall off on combat, sawed-off and pump shotguns

--
7 spent


Grenade Accelerate (5)

--
Reduced cooldown time on grenades

--
7 spent

Perk

Dodge (5)

--
Chance to not take damage from an attack when enemy is far away

--
12 spent


Rolling Reload (5)

--
Performing a roll reloads a percentage of your weapon clip (Cooldown: 10s)

--
12 spent


Scavenge (5)

--
On kill, regenerate reserve weapon ammo (Cooldown: 10s)

--
12 spent

EGO Power

Close Combat (4)

--
Increases damage at close range for 10 seconds (doesn't affect melee) (Cooldown: 40s)

--
17 spent


Concussion Blast (4)

--
Stuns enemies in an area around you (slows by 50% in pvp instead) (Cooldown: 15s)

--
17 spent


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