Assault Classes

The Assault class focuses on movement, self-sustain and mid to close range weaponry

Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.

Class Tree

EGO Power

Sprint (3)

--
Boosts your movement speed by 75%. (Cooldown: 20s)

--
0 spent

Perk

Quick Reload (5)

--
Reload faster while sprint ability is active

--
1 spent


Recharge (5)

--
On kill, recharge abilities (Cooldown: 5s)

--
1 spent


Amped (5)

--
Increases the recharge rate of your self-revive

--
1 spent

EGO Power

Super Melee (3)

--
Increase melee damage for 5 seconds (Cooldown: 15s)

--
6 spent


Healing Stim (3)

--
Heal yourself back to full health, shields and armor

--
6 spent

Perk

Assault Dampen (5)

--
Higher accuracy with assault rifles and sub machine guns

--
7 spent


Shotgun Focus (5)

--
Reduced fall off on combat, sawed-off and pump shotguns

--
7 spent


Grenade Accelerate (5)

--
Reduced cooldown time on grenades

--
7 spent

Perk

Dodge (5)

--
Chance to not take damage from an attack when enemy is far away

--
12 spent


Rolling Reload (5)

--
Performing a roll reloads a percentage of your weapon clip (Cooldown: 10s)

--
12 spent


Scavenge (5)

--
On kill, regenerate reserve weapon ammo (Cooldown: 10s)

--
12 spent

EGO Power

Close Combat (4)

--
Increases damage at close range for 10 seconds (doesn't affect melee) (Cooldown: 40s)

--
17 spent


Concussion Blast (4)

--
Stuns enemies in an area around you (slows by 50% in pvp instead) (Cooldown: 15s)

--
17 spent


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