Update 3 - Defiance is back online and ready to play! Thanks for your patience, everyone.

Update 2 - The team is still finalizing things, but we're looking to be much closer to come back online soon. We'll post another update as soon as we have additional info.

Update 1 - We're going to need additional time to come back online, folks. Please bear with us. We'll post another update in 1 hour, if we're not already back online.

Greetings,

Defiance is coming offline for all platforms/regions at 10:00 AM PT (5:00 PM UTC) for a hotfix for Armistice 2019.

Downtime should about 2 hours.

Thanks!

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Guardian Classes

The Guardian class has high vitality as well as sustain and crowd control

Class Tree

EGO Power

Barrier (3)

--
Creates a wall in front of you that blocks damage (35 second cooldown)

--
0 spent

Perk

Health Boost (5)

--
Killing an enemy grants a buff that gives additional health for 15 seconds (stacks up to 5 times)

--
1 spent


Energize (5)

--
Taking damage recharges your ego powers (5 second cooldown)

--
1 spent


Reflect (5)

--
A percentage of damage done to you is dealt back to attacking enemies

--
1 spent

EGO Power

Bolster (3)

--
You gain vitality (total max health, armor and shields) and take 50% less critical damage for 15 seconds (35 second cooldown)

--
6 spent


Taunt (3)

--
Send out a signal, causing all nearby enemies to attack you (decreases enemy damage by 25% for 5 seconds in PvP)

--
6 spent

Perk

Martyr (5)

--
On barrier activate, decrease incoming damage to yourself and nearby friendly units

--
7 spent


Rage (5)

--
When you drop below 50% vitality (total max health, armor and shields), you deal additional damage

--
7 spent


Heavy Hitter (5)

--
On rescue kill, gain a buff that increases your damage and threat generation for 5 seconds ( 20 second cooldown)

--
7 spent

Perk

Shrug Off (5)

--
Reduce range at which explosives hit you

--
12 spent


Endurance (5)

--
Gain a buff that reduces damage each time you are attacked (1 second duration and 3 stacks max)

--
12 spent


Second Life (5)

--
If you would die, you instead are reduced to 1 health and are immune to all damage for 5 seconds

--
12 spent

EGO Power

Steadfast (4)

--
You take 50% reduced damage and move 25% slower (45 second cooldown)

--
17 spent


Shockwave (4)

--
Damages and stuns enemies in a line in front of you (slows by 50% in pvp) (30 second cooldown)

--
17 spent


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